David Cage’s latest game Heavy Rain has seen massive success on Sony’s console, selling well past 2 million units and looking to top 3 million in its lifetime. Since that occurrence, the Quantic Dream boss has been talking quite a lot, but his latest comments have gotten the attention of many Team Bondi fans when he said the specially-developed Motion Scan technology employed by the studio is a “dead end”, and that his studio’s own technology is ahead.
For a game so complexed and out of the norm, Heavy Rain proved to be a big hit amongst its owners, as a respectable 72percent of them completed the game. It’s a great percent, actually, something Guerrilla Games would’ve loved to be able to boast for Killzone 2. Furthermore, with the industry’s completion rate being a depressing 20-25 percent, Heavy Rain is in a class all its own.
So you’ve played Heavy Rain and enjoyed it fully. But you just couldn’t get around to playing it again because you lacked the drive. Yet, like a child wanting mammy to tell a bed time story, you dream of the day Sony would turn the full thing into a movie.
Your dream, my friend, has just come to pass.
Women are scarcely found playing videogames, and Epic Games Epic Games design director Cliff Bleszinski has said in a recent talk on Irrational Games podcast, that Sony missed a big opportunity with Heavy Rain, in that the giant could have marketed the game to, wait for it, women.
Would my wife really get into Heavy Rain? I dunno man. I just don’t know.
Heavy Rain Move Edition will hit European store shelves in October according to Sony Computer Entertainment Europe (via the EU PS Blog).
Heavy Rain has seen much success as a PS3 exclusive. Although its developer, Quantic Dream didn’t expect the title to pass the 1 million sold mark, it’s done 1.5 million in just a few months and many expect the game to move well past 3 – 4 million lifetime sales.
This occurrence has boosted the founder of Quantic Dream, David Cage’s confidence to high levels, and recently he’s been thinking of making the studio’s next title a multiplatform effort.
After it was made known that Heavy Rain had sold over 1.5 million copies just a few months after being released, Quantic Dream boss, David Cage had become more of an important voice in the gaming industry. Not that he wasn’t already, but when you’ve created a new IP that has created a new genre of games, one that many thought would fail but yet managed to garner widespread critical success and blow away all expectations at retail, people start to listen more intently to what you’re saying.
Cage was speaking recently about the advent of motion gaming, and what he thinks about the incessant drive in that direction by the companies. To him, it’s not a bad thing, but if content is not created to keep the right people interested, it’ll eventually fall apart.
For him, “content is key to everything.”
We’re having this conversation even now. How important are exclusive, new IPs to the success of a console?
For Sony, it’s the way to go, a way that will lead the giant on a level all its own.
Many doubted whether Heavy Rain would even make back the $20 million Sony spent to develop it.
I guess those doubters are hiding their faces now; because according to Quantic Dream founder, David Cage, Heavy Rain will “sell 2m units before the year is up”.
When something is good, say it’s good. “If you like it say you like it”, are the lyrics to a popular song from a band named WCK. And it’s true. Why do people give flowers to the dead is beyond me; those flowers should be given to loved ones while they’re alive and can actually smell the thing. Because when you’re dead, believe me, you won’t have time to smell flowers. Is either you’re up with the savior or down with the heat. Enough of that.
Same thing with game developers. We don’t applaud them enough in my opinion, the games we enjoy took long years to develop. And never let anyone fool you into believing that games development is an easy thing, because they’re not. You want easy then go to a movie set in Hollywood, but if you want intricacy and painstaking, tedious work, welcome to the games development business.
The black race, a very intelligent one, has seen many hardships over the years. But as time progressed and people changed, things started becoming better.
Don’t get me wrong, the hardships of brutality that the race suffered from American hands were downright atrocious, but the past, although never forgotten, must be left behind if we’re to move forward in this great country and in the world.
Yes, we’re long past the distresses of slavery and the separation of the ’60s, but in many segments of society, stereotyping is still prevalent. The gaming industry is one of them.
Cliff Bleszinski has said time and time again that he really loves Heavy Rain. The developer has gone as far as to say “[Heavy Rain] has created a new genre.” But there are certain elements in the game he thinks could have been down better.
Especially the way the children in the game act, according to Bleszinski, David Cage and his Quantic Dream team didn’t do enough to avoid the “uncanny valley”.
Quantic Dreams’s latest piece of interactive story telling, Heavy Rain, might be coming to a computer near you according to Nvidia. The prestigious graphics card manufacturer lists Heavy Rain as on of the upcoming games that can take advantage of their graphic cards’ PhysX GPU-acceleration features.
You enjoyed the game which, many would argue, was basically an interactive movie. So I’m almost certain that fans of the critically acclaimed title will support the movie, pending it’s done correctly.