But because of multiple occurrences that forged a perfect situation, including schedules, time of release etc., it has become one of the most talked about titles ever created.
In fact so amazing is the success the game’s enjoying, SCE producer, Takeshi Kajii uttered, “we were lucky”.
Speaking to next-gen, the exec admits that it was more than just happenstance that lead to the game’s release and success, it was luck.
“In truth, that we could allow the project such creative freedom was thanks to fortunate timing and release schedules. In that sense, we were lucky. This is not the kind of game that companies can generally afford to make without a perfect storm of good timing, skilled individuals and management willingness to take a risk.”
He continued: “From a marketing perspective, Demon’s Souls is a project that should never have been initiated. But I have the feeling now that if you are solid in your ideas, design and process you can succeed.
I hope that Demon’s Souls has become evidence that an original title, one with a very different approach from the norm, can receive recognition and success. I want to believe this game is helping to bring about a change in that thinking, that its success and recognition is going to pave the way for other original titles to be developed and noticed.”
Well, we here are glad you made the game. It’s one of the best this generation.

Ernice Gilbert Reply:
August 16th, 2010 at 5:49 am
I completely agree with you. However, you must remember that there are gamers out there who don’t feel the same way. And developers want their games to sell so they could make money and bring more titles to the market.
You are aware that there are studios out there that are so cash strapped that if they make one bad title they’ll go bankrupt.
It’s rough.