We recently claimed that Uncharted 2 has the most beautiful scenery we had ever seen in a video game. So has the games developer Naughty Dog decided to sit contented with their incredible game engine and beautiful art style or are they stepping up their game once again.
Haven’t you heard? The world’s supposed to come to screeching halt tomorrow, so I hope you’ve said your prayers. Yes indeed, things will come crashing down, pandemonium all over the world. Chaos!
Of course the dev’s hoping to bring an even greater experience with Uncharted 3: Drake’s Deception, but admittance is freedom: “Uncharted 2 was a once in a lifetime experience. You can’t hope to have such incredible synergy of amazing people working together, creating this genre-defining product.”
2011: The year of the PS3 exclusives. That’s what Sony would like you to believe and although I never trust what a massive cooperation has to say, the proof, this time, is in the pudding.
It’s already been a year since Uncharted 2 released (I can hardly believe it myself), and the Naughty Dogs have decided to make the game’s first birthday a celebratory one. If you’ve been a longtime fan of the game, especially its multiplayer offerings, you’re in for a treat.
Coming tomorrow, yes this Saturday from 12:01 a.m. PDT through 11:59 p.m. PDT, the studio will offer fans special perks and a chance to play with its developers for the full day. How’s that for a treat?
Uncharted 2: Among Thieves was released in October of last year. Since then, the game has become a standard developers strive to attain when making their games. It’s quintessentially the best action-adventure title ever forged, and one that’s highly praised within and without the gaming industry.
Ninja Theory has developed a game called Enslaved: Odyssey To The West, one we think holds promise, and will do well if the final results mesh up with our experience with the demo.
We’ve also covered the title incessantly, from every trailer released, to the informative dev diaries — we actually think Ninja Theory has a hit on its hands. There has been some confusion, however, concerning word misinterpretation over Uncharted 2′s animation. Apparently, according to Spong, studio co-founder Tameem Antoniades said last night at a BAFTA presentation that Uncharted 2′s animation “overdoes itself.” The news spread across gaming’s web like kerosene on a fire trail, damaging, with gamers yelling violent words at the developer.
Naughty Dog will be releasing multiplayer skins for Uncharted 2 next Tuesday, August 17th called the Sidekick Skins pack.
On the very same day, an Uncharted 2 Dynamic Theme for PS3 will also be released featuring a scene from Chapter 15 of the game: Train Wrecked.
Sucker Punch has been taking more than a few cues from lauded developer Naughty Dog. They’ve admitted that much of their inspiration came from the studio’s best selling, award winning title, Uncharted 2: Among Thieves. But just because they learned from the best, that doesn’t mean they’ll settle for seconds. In fact, their game won’t go on shelves until it’s as good as Uncharted 2, or even God of War III.
By now, you would’ve thought that the praises Uncharted 2 has been receiving would end. After all, it’s leading up to a year since the game was released. But not so; because in interview after interview, game developers from around the world continue to talk about the game in a positive light, and how Naughty Dog has set a clear path that others must follow.
When something is good, say it’s good. “If you like it say you like it”, are the lyrics to a popular song from a band named WCK. And it’s true. Why do people give flowers to the dead is beyond me; those flowers should be given to loved ones while they’re alive and can actually smell the thing. Because when you’re dead, believe me, you won’t have time to smell flowers. Is either you’re up with the savior or down with the heat. Enough of that.
Same thing with game developers. We don’t applaud them enough in my opinion, the games we enjoy took long years to develop. And never let anyone fool you into believing that games development is an easy thing, because they’re not. You want easy then go to a movie set in Hollywood, but if you want intricacy and painstaking, tedious work, welcome to the games development business.
Sony’s most talked about console yet has been the PS3. I will not go through the history because you know it already. Talks of doom and gloom, it was called a waste of money and many other things.
But Sony’s black box has hit its stride, and we’ve recently learned it’s even winning the hardware giant profits after being four years on the market.
It was, though, a long hard journey to get the PS3 where it is today. Microsoft and Nintendo didn’t make things any easier by releasing venerable consoles that have given Sony’s third major system stiff competition.
So how exactly did the company from the land of the rising sun managed to pull PS3 from its tough beginnings to the comfortable spot it’s in today?
We’ve gathered four major events that lead to said comfort, quench your thirst past the break.
Fighting words, or should I say bragging words? According to a tweet from Xbox front man Aaron Greenberg, citing some NPD figures, Halo 3 has sold more copies than all of Sony’s big hitters.
Uncharted 2: Among Thieves was one of the
movies games that really made some of Hollywood’s productions look silly. It was put together in such an proper and well thought out fashion that the producers responsible for making the movie feel pressured to guarantee an stellar, award winning effort.
Ari Arad, a Hollywood film producer is the guy responsible for making that happen. But despite the pressure, he feels that the game has so much depth that, just like Indiana Jones, it’ll become a “Film Franchise”.
I’m not one of those guys who’d purchase a good game, complete all the missions and trade it in. I’m a collector. I love stacking my shelf with the titles that I’ve purchased. Enter my house and instantly you’ll know I’m a gamer, hardcore.
That’s one of the reasons why I’m not too keen on the path the industry is moving in with game distribution. This download only phenomena does not tickle my fancy at all. I love the hard copies of things. Call me old fashion but to me, nothing’s better than looking at my game library ranging from NES days until now.
Many games I’ve purchased are no longer around, they didn’t last. In fact I wasted my cash on them, but there are scores of tittles in my library I enjoyed so much that they won’t be traded in for nothing else.
For this generation, here’s 4 of them: