A demo of Codemaster’s latest shooter, Bodycount, which will see a release on August 30th, is now available on PSN.
Posts Tagged ‘Codemasters’
F1 2011 goes on sale next month, so ahead of its release, Codemaster’s released a brand new trailer telling tales of the game’s story, while giving tips on car safety. Get it below the cut.
Not much of a hype train for Bodycount, especially after Steward Black left Codemasters, yet still the game’s looking promising. Might it be one of the great shooters that we ignore? Don’t do that. Quench the latest developer diary going “behind the bullets” below the break.
“There’s the Racing Studio team who have rolled onto another project now after doing DiRT. Obviously in Birmingham we’re doing the F1 title and we’re ramping up to do another title which hasn’t been announced yet and that’ll be mentioned at some point. I personally would love to do touring cars again at some point, because I used to love TOCA – it was amazing! I’d love to go back and pick that up for Codemasters and do it again, but I don’t know. I need you guys to bang on about it!’ – F1 2011 talking about revisiting TOCA Race Driver at Codemasters. He said all this to Gamerzines.
Below the break you’ll see three new screenshots of F1 2011, and the first gameplay video to hit the internet, courtesy Codemasters.
Bodycount has been bugged down in a bit of a rot, lately. Ever since Stuart Black left Codemasters the game went into hiding. But it’s back, better than ever. At least that’s what the E3 trailer tries hard to relay.
Codemasters has released a new video called “Unfinished Business” for its new game Operation Flashpoint: Red River. The game will release on June 7 in the US for Xbox 360, Playstation 3 and PC.
Who doesn’t love a “dirty” racing game where all the driving is done with massive doses of adrenaline? Racing through terrains, slamming competitors into walls all while listening to music that fuels the inner rage.. Codemasters set out to helm that kind of experience, and according to the reviews going live now, they’ve succeeded.
“And for the main event, Codemasters has succeeded in curating another superlative festival of driving. It’s a package more inclusive than any of its predecessors, shot through with the quiet innovations that have defined the studio’s more recent efforts. With its off-road events celebrating the series’ past and Gymkhana presenting a potentially bright new future, it’s another great racing game from an outfit that’s proving itself to be a master of its craft.”
It was supposed to be one of the most striking shooters this generation. Bodycount was. And everything was working out just fine. Game creator Stewart Black spoke many lofty words about it, too. He said it’d be “genre defining”, and that it would deliver the “best class gun-play”. But for almost a year we haven’t heard or seen anything of the game, and according to Black, development was almost complete. So where is it? and what happened?
You know what? I’ll call it: 2011 will usher gaming into new realms. From 3D gaming, the Kinect revolution, which, by the way, technology developer PrimeSense is taking to PCs. We have the PSP2, the 3DS and probably the WiiHD or Wii2 coming all this year. That’s on the hardware side of things alone.
As for software, 2011 trumps all the years before it like a bulldozer ridding a piece of land of its grass. This year alone we’ll have Killzone 3, Gears of War 3, another Call of Duty, not to mention Black Ops DLC. Bulletstorm, Uncharted 3, Resistance 3, inFamous 2, Dead Space 2, Mass Effect 2 and so on.
Thankfully, GameInformer’s forged up a massive list featuring a release schedule for all platforms this year, including the DS and PSP. Apparently, according to the author, Far Cry 3 will be released in August of this year. Don’t know where he got that from so we’ll have to wait to hear more.
Either ways, hit the link, I think you’ll get to understand better why gaming’s all the buzz this year, and why it’ll leave many a gamer broke. Dead broke.
Gamers are a demanding crowd. Year after year developers work hard, harder than most other forms of entertainment to bring us what we want. For some reason we the gamers pay no mind to what goes on behind the scenes; all we’re interesting in is everything, and I mean everything being perfect. That’s a tall order considering how much effort, research, brainstorming and the likes that goes into making a great game.
But when last did we pause for a moment and really think about how much we take these developers for granted? And the thing is they never complain. Well I believe there’s a time for everything under the sun; and today I ask you to join me in saluting your favorite development team.
Do it after the read in the comments section but right now, we honor them: