It was supposed to be one of the most striking shooters this generation. Bodycount was. And everything was working out just fine. Game creator Stewart Black spoke many lofty words about it, too. He said it’d be “genre defining”, and that it would deliver the “best class gun-play”. But for almost a year we haven’t heard or seen anything of the game, and according to Black, development was almost complete. So where is it? and what happened?
Truth be told, the game was supposed to release in early 2011, as reported here, but many things happened since then. Before we take a look, however, let’s have a quencher.
Video Thirst: It Held Promise
“Our core focus for Bodycount is to deliver best-in-class gun play that places the gamer at the heart of the experience,” said EP Tom Gillo in March of last year.
“From the jaw-dropping devastation caused by firing into enemies or shredding the world around you in a hail of bullets, Bodycount will crystallise that moment of pulling the trigger into an exhilarating sensory overload of action.”
In the game, we would have contemporary weapons, and the game itself would have been based on whacking “Targets” at the command of the “Network”. A chaotic scene.
So it held promise. I was looking forward to Bodycount myself, but then the unimaginable happened: the game’s creator and overlord left Codemasters….
“Having created a great vision and direction for Bodycount, Stuart has decided to move on after three years with us.
He will see out his design role until October  and, through the transition period, will continue to work with the talented development team that will take the game through to completion.”
And that was it. Black has said nothing concerning his decision, or was it that they booted him out? We don’t know yet and might never know.
What we’d like to get clarification on, however, is what the heck happened to Bodycount?