“A lot of the game’s complaints were entirely valid. It was rough, but in the end the game’s done alright. Key is to keep supporting the game and keep tuning it more and more.” – Neil Alphonso of Splash Damage speaking to Joystiq about the launch period of Brink. He also said the constant fixes, and the recently released DLC have boosted the shooter’s sales “way, way up”.
The latest Brink DLC dubbed ‘Agents of Change’ will be free, and will come available on Xbox Live August 3rd, and a day later on Steam and PSN.
Bethesda’s just made known that the first batch of Brink DLC will go live in “early July”, and for two weeks it’ll be all yours for free.
Entering into a packed first person shooter genre is not easy, especially if you are not doing something different, but Splash Damage has set out to do something different with Brink. Instead of making a single player campaign and a multiplayer mode, they have decided to combine the two into a team focused, action filled game. You choose between the Resistance, who wants to escape from the Arch, or Security, who wants to protect the Arch. Once you choose a side you can either play offline with bots, or online. You will play through the single player levels facing off against the opposite faction to complete tasks or to prevent others from completing tasks.
Brink didn’t receive overwhelmingly positive reviews, but they were good enough, and while the game still is suffering from multiplayer issues, its sales are soaring in the UK.
Just like the real world where about 2 percent of the people make 97 percent of all the cash, Splash Damage’s creative director Richard Ham has shed light on the reality of games development. It’s rough he said, because only a few studios make all the money.
Splash Damage has sent live a patch for Brink that should fix many of the issues facing the game, according to a post on the studio’s official site written by co-founder Paul Wedgewood, including “several of the issues raised in some of the early US reviews of the game”.
Brink releases in the U.S. today, and the reviews for the game has gone live. What’s the verdict? Well although some sites managed to rate the game high, a good few scored it low, while some others cursed it.
“Nonetheless, Brink is an exceptional team shooter, smart, supremely well balanced and with a unique, exciting art style. Splash Damage struggles to ease the player into its workings – evidence, perhaps, of the studio’s background creating free mods for hardcore Quake players, who never needed much hand-holding,” said Eurogamer.
“But the clean menus and HUD have a slickness and simplicity of interaction that elevate the squad-shooter genre to a new level of style and polish. Likewise, in moment-to-moment play, this is often a more engaging, tighter experience than Valve’s Team Fortress 2. For those who can leap that first hurdle, Brink should run and run.”
Find the full quencher below the break.
Brink comes out tomorrow in the U.S. and on Friday in the UK, and to celebrate its arrival Bethesda’s sent live the game’s release trailer. One, we think, takes us all to the brink with heart-thumping action.
It’s below the break.
PSN had better be up by tonight, or tomorrow for the latest; because Brink will be available at retail outlets in the U.S. on Tuesday, and Friday in the U.K.
45 ways to die in Brink, choose one.
This is the last Brink “Training” video that we’ll be seeing from Bethesda before the game goes on sale, so pay attention.
Splash Damage wants to put color back in the FPS, because according to the dev, we’ve had enough of the “gloominess”.
It’s looking good from here, but I’m sure many of you are yet sitting on the fence. Will the latest video detailing Brink’s classes do it for you? Maybe not, but hopefully it’ll draw you closer to house and away from the streets.
Brink comes out next Tuesday in the U.S. and next Friday in the U.K., so developer Splash Damage is making sure that we become well acquainted with the shooter before it arrives at our doorsteps. The latest video seeks to explain the displays plastered on your TV screen, in an effort to make warfare as swift as possible.