Dark Souls is the spiritual successor to popular and impossibly hard PS3 exclusive Demon Souls, a title gamers have paid close attention to ever since it was announced. Now we’ve got its cover art plastered below the break for your quenching pleasure, so whenever you’re ready, hit the link.
Posts Tagged ‘Demon’s Souls’
It’s good to see yet another great game help its developer make a decent profit. Index Holdings, parent company of Atlus, has released its financial results for its fiscal 2010, which ended August 31. In it, the company explains how Demon’s Souls played a major role in raising its profits.
Demon’s Souls has seen its popularity went from zero to chart topping in weeks. When it was first released, no one payed attention, but as soon as the reviews started whirling in, everything changed.
It’s since then built a cult-ish following, with fans across the world waiting for a sequel to be announced.
That sequel you’re looking for might as well be Project Dark.
In today’s age of developers wanting to do everything to please their base, games are usually beaten in less than a day. No more are there difficult titles that challenge the gamer to think really hard on what his next decision will be; instead, although entertaining, the experience doesn’t really challenge one’s mind too hard.
And that’s okay. I mean, who wants to play a game over and over, and each time you die, all your experience points, all treasures collected and so fourth get lost, forcing you to collect them all over again? Not me, for sure.
That’s unless the game is Demon’s Souls.
Remember that PS3 exclusive title that wasn’t supposed to have done well, but yet ended up selling out in the US? Yes, Demon’s Souls. After its success in the US, Sony couldn’t resist taking the game to Europe,, and so they did.
Guess what happened?
The game continued to rock the boat in the UK, selling out. Completely.