Australian developer studio Tantalus is primarily working as a conversion studio for hire, porting games from the Sega Saturn days until even today, with Mass Effect 3, their biggest project yet. As it is not a simple porting job, since new features (namely the GamePad) have to be included, company CEO Tom Cargo told Gamasutra that it’s no easy task.
“In terms of design challenges, the biggest challenge, to be honest, was not screwing it up. It’s a great game on its original formats and we needed to ensure we didn’t break anything.”
“We handled the thing gently, and I feel like the stuff we’ve implemented gels extremely well. We made the power wheel interactive along with the level maps, and you can give orders to squad mates via the map on the GamePad.”
“With Mass Effect 3 on Wii U, we’re heavily leveraging the work done by BioWare. We’re very proud of the Wii U-specific features that will ship with the game, but a large part of our assignment is to replicate the ME3 experience on Nintendo’s new console.”
The company didn’t want to change the design or add a bunch of new touch screen-exclusive content to BioWare’s already successful game. Instead, the team chose to take a more cautious approach and fine-tune things so players using the GamePad got a slightly more convenient experience, but not an altogether different one.
You Might Also Like