There’s no doubt in our minds that Halo 4 is a massive, monstrosity of a game. But did you know it was Microsoft most expensive game ever produced? Now you know.
Speaking to Polygon, Microsoft Studios head Phil Spencer told the site that Halo 4 was the “most important entertainment product in the company”. When asked if the new title was Microsoft’s most expensive game product ever produced, Spencer quipped: “Absolutely. Nothing’s even close.”
Halo 4 sees a worldwide release on November 6th.

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not really surprising.
though for a game as popular and as high budget i was really expecting allot more in the technology department!
really cant understand why multiplatform games come out and always make 360 exclusives look like xbox games!
i mean crysis 3 looks way better than this, and thats a freaking open world game!
you would think a linear closed constricted game made by the systems manufacture would be able to bring said system to its knees better than a third party company who has a open world game and has to worry about creating the game for 2 other systems as well.
but you would think wrong.
@Nick
Halo 4 is amazing in the technical department. It’s not all about the graphics. Not many games can look as good has Halo 4 with a free roaming theatre mode and 4 play split-screen.
features are irrelevant , point is this is one of the biggest franchises out there you would expect it to be pushing the 360 like say uncharted does for the ps3.
fact of the matter is it isent.
@Nick
I am afraid that I am going to have to agree to disagree with you there. I don’t think anything is more relevant than features in a game. For me gameplay will always come first. I would take forge mode, theatre, 4 player split-screen and a solid frame rate over graphics any day. Especially when your talking about multiplayer.