In Borderlands 2, It’s Gameplay Over Story For Gearbox


Borderlands 2 developer Gearbox has made known that gameplay will take precedence over story, and that it’ll do everything possible to make the sure the flow of the game isn’t diluted by too many cutscenes.

“Apart from our cool splash screens that last about five seconds, there’s maybe three cutscenes in the entire game – one at the very beginning, one at the very end, and one in the middle,” Borderlands 2 writer Anthony Burch told Game Informer. “I’m not certain on that number, but it’s very low.”

That being said, Borderlands 2 will indeed include a plot, it simply won’t be told only in cutscense, says Burch, instead it’ll be more organically and environmentally delivered.

“The story informs the gameplay and makes you feel like the things you’re doing in the gameplay are for a bigger reason. It’s never, “Hey, I’m going to grab you by the neck and make you watch this nine-minute cutscene about this character I really like, so deal with it,” he said.

“It’s more about making sure the world itself has more environmental storytelling. Characters constantly tell you why you’re doing what you’re doing, cheer you on, warn you about things that are coming up.”

Thanks, Gamefront.

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Author: Ernice Gilbert View all posts by
Ernice Gilbert here. Founder and Editor-In-Chief of Gamesthirst. Thanks for stopping by, make yourself at home!

3 Comments on "In Borderlands 2, It’s Gameplay Over Story For Gearbox"

  1. Dean Kent March 11, 2012 at 9:35 am -

    First game was entertaining taking a pinch of Fallout and mixing it up with some genuinly finny scripting but suffered with saggy mission structure. this iteration looks even more styalised. If they can tighten up the Mission scripting could be a contender for game of the year.

  2. nick March 12, 2012 at 3:20 am -

    suits the game better.
    some games need story to be the front line, FF or ME for example.
    this though would be pretty boring if they put story ahead of the gameplay!
    i just hope they have fixed the million spawning enemies and corrupting game save issues.
    nothing more infuriating then not being able to complete a objective because your forced to spend 100% of your time defending yourself.
    do you want me to complete the freaking objective, or do yo want me to sit here blowing the head off everything that moves?
    i can only do one!

  3. Ernice Gilbert March 12, 2012 at 8:55 am -

    Well, I love me some good cutscene that meshes seamlessly with gameplay. His comment has turned me off a bit. Not much, but a bit.

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