Borderlands 2 developer Gearbox has made known that gameplay will take precedence over story, and that it’ll do everything possible to make the sure the flow of the game isn’t diluted by too many cutscenes.
“Apart from our cool splash screens that last about five seconds, there’s maybe three cutscenes in the entire game – one at the very beginning, one at the very end, and one in the middle,” Borderlands 2 writer Anthony Burch told Game Informer. “I’m not certain on that number, but it’s very low.”
That being said, Borderlands 2 will indeed include a plot, it simply won’t be told only in cutscense, says Burch, instead it’ll be more organically and environmentally delivered.
“The story informs the gameplay and makes you feel like the things you’re doing in the gameplay are for a bigger reason. It’s never, “Hey, I’m going to grab you by the neck and make you watch this nine-minute cutscene about this character I really like, so deal with it,” he said.
“It’s more about making sure the world itself has more environmental storytelling. Characters constantly tell you why you’re doing what you’re doing, cheer you on, warn you about things that are coming up.”