Quick Quenchers: Treyarch Devs “Weren’t Always Good” At Multiplayer Maps

“We’re very concerned about pathing through the map. You want to make sure players can navigate the map in a consistent fashion. You want your main paths, to say, be wider than your flanking paths – tell a vocabulary in a visual story there. And what we’ve learned over time is that we weren’t always good at that. [But] we’ve gotten better at that and it’s become just part of our D.N.A. … So you’re seeing in the map packs this evolution of our thinking, and Annihilation represents exactly what we’re talking about here. … I think anything Treyarch does long-term will be more cognizant of it.” – David Vonderhaar, Black Ops design director speaking on the company’s ability. Via Gamefront.

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Author: Ernice Gilbert View all posts by
Ernice Gilbert here. Founder and Editor-In-Chief of Gamesthirst. Thanks for stopping by, make yourself at home!

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