“Weâ€™re very concerned about pathing through the map. You want to make sure players can navigate the map in a consistent fashion. You want your main paths, to say, be wider than your flanking paths â€“ tell a vocabulary in a visual story there. And what weâ€™ve learned over time is that we werenâ€™t always good at that. [But] weâ€™ve gotten better at that and itâ€™s become just part of our D.N.A. â€¦ So youâ€™re seeing in the map packs this evolution of our thinking, and Annihilation represents exactly what weâ€™re talking about here. â€¦ I think anything Treyarch does long-term will be more cognizant of it.” – David Vonderhaar, Black Ops design director speaking on the company’s ability. Via Gamefront.
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