Treyarch has been talking big words about Black Ops 2, reckoning that innovation has come to Call of Duty’s multiplayer in the latest game, however the team was sure to keep the bestselling title true to what makes it special.
Said Treyarch boss Mark Lamia to CVG:
Multiplayer is the lifeblood of the franchise. Call of Duty multiplayer is played 365 days a year, twenty-four seven, all over the world. But we can do better.
Black Ops did everything we wanted it to do. We had the customisation, the theatre, the emblem editor, great maps, great options – but one of the things that it didn’t do is look at the gameplay and say: ‘hey, let’s significantly innovate upon some of these core systems.
I think that if you want to maintain a franchise, that you’re going to have to innovate and keep it fresh, but also remain true to your core. It’s absolutely the needle we try and thread in every game.
I think you have to keep the game accessible but have that depth. I think it will take players awhile to peel back the layers on this one because there’s a lot of stuff going on underneath, there’s all kinds of different ways to play now. If you want to survive you’re going to have to play the objectives and play with your team.
I think that’s a fundamental change to the way people play Call of Duty. Black Ops 2 isn’t just the next CoD game; it really is a major step in how Call of Duty’s gameplay is going to be perceived.
Black Ops 2 sees a worldwide release November 13th on PS3, Xbox 360, PC and Wii U. A PS Vita version will be released in tandem.
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