Destiny Requires Always Online Connection, First Vidoc, Concept Art Inside

Destiny_reveal

Yesterday Bungie revealed in earnest Destiny, it’s first-person shooter that’s not exactly fitted in the genre’s constraints, one that needs to always be connected to the internet in order to work, and it’s a game that’s coming to PS3, Xbox 360 and, as Bungie cautiously puts it, “future-generation technology”.

Speaking at a press event at Bungie’s Bellevue, Washington office last week, COO Pete Parsons said: “It’s a persistent, shared and connected world, so you will need to be connected [to the internet] to play Destiny.”

The game is is built around co-operative play and includes elements familiar to the massively multiplayer online genre, such as a persistent world, areas packed with players and quests designed to challenge sizable groups.

Video Thirst: Bungie’s Destiny Video Document

 

“We’re absolutely going to be on this generation of consoles,” Parsons said. “When we came to the big collaboration with Activision we said we’re going to tell these adventures over a 10-year period, so we need to make sure we’re prepared for the future, both in upcoming generations and multiple platforms and devices themselves.”

The Destiny experience will make it onto mobile devices in some manner, however Parsons didn’t elaborate, except to say gamers will be able to do “meaningful things”.

As for the game being a timed-exclusive on Xbox, Parsons said, “You’ll definitely be playing on Xbox and you’ll definitely be playing on PlayStation.”

His statement contradicts that of an old contract signed two years ago between Activision and Microsoft, which stated that the game would first come to the firm’s next-gen Xbox. But paying attention to the duration of time, and the game’s delay, the contract seems to have been amended.

Also, it’s unlikely that the game will be released this year as Activision, in its recent investors call, made no mention of the title, and in its guidance, did not include profits forthcoming from the Bungie game, indirectly making known that Destiny will be released in 2014 instead.

Concept Art

  

  

  

We’ll have another thread up soon, one including much more details on the game.

You Might Also Like

SHARE THIS POST

  • Facebook
  • Twitter
  • Myspace
  • Google Buzz
  • Reddit
  • Stumnleupon
  • Delicious
  • Digg
  • Technorati
Author: Ernice Gilbert View all posts by
Ernice Gilbert here. Founder and Editor-In-Chief of Gamesthirst. Thanks for stopping by, make yourself at home!

5 Comments on "Destiny Requires Always Online Connection, First Vidoc, Concept Art Inside"

  1. Ghost250 February 18, 2013 at 6:44 am -

    sounds a lot like an MMO if you ask me

  2. Ernice Gilbert February 18, 2013 at 7:00 am -

    It does sound like an MMO. They’re really talking this up as the next time in the FPS genre. It’s quite ambitious.

  3. Ghost250 February 18, 2013 at 7:13 am -

    personally for me they way they talked about didn’t really WOW me tbh. i mean it seems cool but im not over the moon for it. plus the gameplay they showed looked like halo mass effect.

  4. Ernice Gilbert February 18, 2013 at 7:22 am -

    Yeah, def looks a lot like Halo… And some ME, too.
    -
    But I’m hopeful. Let’s get to know what they’re up to in earnest. It looks cool.. But like you said, I’m not jumping all over the place. At least not yet…

  5. nick February 19, 2013 at 4:15 am -

    sigh.
    why a MMO?
    come on bungie are so good at creating such believable amazing universes and characters, its such a waste to limit yourself to a MMO!
    wish this would be a normal campaign and MP game.
    :(

Leave A Response

You must be logged in to post a comment.