Wicked, convoluted, success.
Some gamers would like to hear that Black Ops 2 failed. They’ll like to know that finally! the great behemoth known as COD is seeing its demise, but I have bad news for them: Black Ops 2 is a wicked, convoluted, success.
Treyarch took the Call of Duty brand way into the future, exposing what will someday be the weapons of warfare and the consequences of relying too heavily upon technology. Yet it’s a future Treyarch did a great job at painting, like a masterful artist who’ve drawn many a masterpiece in his lifetime. Brace yourself.
Call of Duty: Black Ops 2′s story is sometimes hard to follow because it’s so fast and so busy. Quite honestly, it’s convoluted. But as you progress your way to the game’s end, you’ll see things start making sense. The campaign’s based around Black Ops mainstay Alex Mason in the 1980s and his son David in 2025. The story takes you back-and-forth as you chase terrorist leader Raul Menendez across decades, all leading up to the present moment: 2025, where an all-out war is at hand with Menendez at the helm of the U.S.’s deadly arsenal of drones, warplanes and other deadly unmanned mechs.
But Black Ops 2 isn’t your normal, mundane and stale middle eastern war game where jihadists are pursued by western forces. No. Black Ops 2 takes you into the rich, untapped world of sci-fi action, giving a fresh feel, not just a coat of paint, to the Call of Duty franchise. It was believed, and was true, that Infinity Ward lead Call of Duty while Treyarch came in as second tier to fill in the lull of COD’s off year, but there’s been a change of sorts. Indeed, Treyarch now leads, Infinity Ward must take a backseat.
The story continues, taking you down unexpected routes in beautifully presented levels, with new gadgets that make you feel alive. It’s the first game in a longtime where I actually wanted to see what happens after every moment – and there are moments that I will go back to because of the choices I made. Yes, Call of Duty: Black Ops 2 sees you making choices that will change the course of the game, so if you’re eager to know what would happen had you made a different decision in a specific situation, you’ll have to play the game again. Black Ops 2′s replay value is through the roof.
No longer are you following a soldier blindly to an objective, either. Black Ops 2 thrusts you into the action and has you taking the lead more often than not. It’s a clean departure from the ‘follow me wherever I go’ model modern day military shooters have adopted. Also, as if you were in multiplayer, Black Ops 2 allows you to choose your loadout before every single-player mission, giving the feel of freedom and flexibility.
In Black Ops 2, the future is indeed black. Treyarch paints a bleak outlook of the future, unofficially predicting a war based on, not oil as it’s been in the past, but rather precious resources found mostly in China that are indelible to creating the day’s top weapons, and devices used on a daily basis. There’s a warship called The USS Obama, the now disgraced General Patraeus plays his role, and a woman who sorta looks like Hillary Clinton as the President of the United States (POTUS). Loads of surprises in the game, but I won’t spoil any here.
Treyarch changed a few things to the franchise’s successful multiplayer formula, the most notable being a feature it calls Pick Ten. This new feature completely throws out the set loadouts system in favor of a pick and mix approach. What Pick Ten does is allows players to choose their perks, attachments, grenades for their guns of choice to create their dream weapons – as long as the mix and match does not bypass ten.
Killstreaks also saw a big change, with Treyarch getting rid of it entirely for a newer, fresher and fairer system it calls Score Streaks. In essence, Score Streaks gives you perks based on the amount of points you garner during matches, instead of kills. A good change in my view as some players are more tactical than others, but everyone on the team has a critical role to play, therefore giving players perks based on scores, instead of kills, is an infinitely better idea.
The multiplayer levels present no dead ends – you’re in a constant flow of play, and the action always seem nonstop. The game’s visuals in both single and multiplayer are the best quality the franchise has seen, and all the maps seem fairly balanced and well-built. Treyarch went all out, there’s no doubt about it.
They felt the pressure. Treyarch did. They knew some things needed to change if the Call of Duty brand wanted to remain on top. So Treyarch shot for all or nothing, bringing meaningful change to a brand well in need of it, and winning while doing so. Longtime fans will have a blast with this, and so too will newcomers. There’s no better shooter on the market today. Black Ops 2 is simply a wicked, convoluted, success.
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