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Developers Not Trying Hard Enough To Move Industry Forward, Says David Cage

by Ernice Gilbert on April 11th, 2011, under Development, industry news, News

The Industry is stalling in terms of innovation, says David Cage, and he thinks developers are not trying hard enough to help alleviate the stagnation.

That’s what Cage told CVG, adding that he approach videogames the same way he does theater.

“I approach videogames the same way I approach theatre, filmmaking, poetry or painting. I wish more people would take that point of view. It would help the industry to move on,” he said.

“I don’t just say these things to annoy, or to try and sound cleverer than anyone else.”

Cage also spoke on Sony’s Dual Shock controller, not shying away from the controversy his statement had the potential of causing.

“Maybe there will be more devices in the near future in the same direction [as the PlayStation Move] but which work slightly differently that will open new ground. I can clearly see how DualShock is the end of an era and we need to move to something else as an industry,” the Quantic Dream boss said, “I don’t know if Kinect or Move are the ultimate answer. It’s up to console manufacturers to bring [a new device]. But something will happen, hopefully soon.”

According to Cage, they’re already working on two games, both of which are Sony exclusive games.

Heavy Rain did way better than expected, selling upwards 2.5 million units worldwide, and is projected to sell 3 million in its lifetime.


  1. Tue, 12th Apr 2011 at 5:26 am

    its not there not trying hard enough, its that there not trying at all!
    we get some games like heavy rain, or LA Noire, or BF3, that try to take a genre or create a genre and move it forward.
    though, 99% of games dont, 99% of games just copy what everyone else is doing and there happy with mediocrity!

  2. Tue, 12th Apr 2011 at 5:33 am


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