IGN will have an exclusive review of Bioshock Infinite before any other news outlet, and in the website’s “Ongoing Review”, a lot of important tidbits have been revealed, including information that’ll upset some: the game suffers from frame rate and other issues on consoles, more specifically Xbox 360.
That’s according to IGN Editor Ryan McCaffery, who gave console gamers this warning:
Let me warn you console players up front: unlike its jaw-dropping-in-2007 predecessor (I’m not counting BioShock 2 here, as that wasn’t our first trip to Rapture), BioShock Infinite does not have the same technical wow-factor going for it. Yes, Columbia is stunning from a scale, scope, and art-direction perspective, but on a raw graphical level it is a bit underwhelming on the Xbox 360 version I’m starting with.
McCaffery also mentions ”muddy and low-resolution textures” and “noticeable frame-rate dips,” comparing the game to last year’s Dishonored and its similar frame-rate and texture drawbacks.
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