Wednesday, April 17, 2013
It Begins: Xbox 720 Will Be More Powerful Than PS4, Says Report

It Begins: Xbox 720 Will Be More Powerful Than PS4, Says Report

Something terrible has happened at CES, forcing AMD to file suit against former employees, who it says leaked sensitive information, including secrets of PS4 and Xbox 720, to rival NVIDIA.

Almost everything about PS4 and Xbox 720 has been leaked, but various sources are giving conflicting information. You’ll see, just above this post, that PS4 is actually 50 percent more powerful than Xbox Next, according to various other sources.

First, the Xbox stuff:

As part of an insider reveal with numerous technical details on the Xbox 720 and PS4 spotted- a developer has claimed that the Xbox Next will be considerably more powerful than the PS4.

The tech specs of both the PS4 and the Xbox 720 are quite telling of where next-gen might take us, and the insider claims that Sony is looking to target 4K resolutions for its TV market while Microsoft is intending to target complex ray tracing lighting technology.

Next-gen Espionage

As part of the reveal, the insider confirmed that both consoles will be “a big jump” on what we have now, and that quite a lot of next-gen espionage has gone on as both console manufacturers try to compete with one another.

Sony caught wind of Microsoft’s dual SOC (System On Chip) technology, and countered it by increasing the RAM to 8GB as well as improving the GPU.

However, Microsoft has since reacted to that by adding in a third SOC into the Xbox 720 – resulting in what the developer refers to as “three computers in one”.

The Differences Between PS4 & Xbox 720

The insider was asked about whether this three SOC system will cause issues for developers, questioning whether it could prove as difficult as the PS3′s Cell chip to develop for.

On paper both systems are capable of 3.2TFlops of data, however the Oban blitter inside the Xbox 720 increases the speed at which data is transferred, meaning the Xbox Next is actually capable of 4.2TFlops.

The inclusion of EDRAM, too, means that a lot of data is shared between the three chips.

“We all feel Omni is more of a pc in it design,” claims the insider, “Or more off the shelf than Durango.”

He adds that Durango – or Xbox 720, or Xbox Next – has a more “modded design” which includes a better bus, higher memory speeds and extra rendering tech.

“I’d look at Durango as high level-PC and Omni as a medium setting PC,” says the insider.

PS4 Vs Xbox 720: Image Quality

Though Sony is targeting 4K resolution capabilities, it seems the PS4 won’t actually be able to generate the resolution native and will instead upscale.

“The thing about Omni,” says the insider, “is it will upscale to 4K but the IQ [Image Quality] is very low in regards to Durango.”

He adds that a higher resolution doesn’t equate to a better image quality. He does claim that third-party games will be able to scale easily across the Wii U, Xbox 720 and Omni, however adds that “first party games and some third party will look amazing on Durango no doubt.

“You will see a big difference.”

Later on the insider is quizzed on the ability to port games from the PC to each of the consoles, to which he replies that the Xbox 720 is no different ”to developing for 360. The tools are highly-developed to handle the system.”

He then adds, “And the first time you see xbox IQ you will know… The winner.”

Microsoft Has Spent More Developing The Xbox 720

According to the insider, Microsoft has a “massive budget” for developing the Kryptos project and the result is the Oban blitter, a microprocessor that increases the speed at which data is transferred through the system.

Discussing the Oban and CPU setup, the insider claims “It’s 384bit and has 550gb/s it was designed to enhance the system for ray tracing and other memory heavy rendering engines.

“Oban is the game changer for MS. You all will see very soon with your own eyes and ears.”

The insider is the posed the question on whether the three SOCs will cause trouble for Microsoft, and in fact make it harder to develop for than Sony’s single SOC system.

“It would be hard to achieve if it was not for Oban design,” he says, adding “I have heard Starsha kits have very bad heating problems due to the GPU and SOC not being specialised enough.

“I think that has come down to sony not having enough money to invest in R&D.”

The insider then claims that the Oban/Venus blitter and SOC setup has been in development for two years by Microsoft, IBM and AMD.

“And also a lot of people are comparing Starsha and Kryptos by saying that Starsha is more powerful, well it’s because you are comparing them to early SDK. Sony Starsha has been in final SDK since December.”

Xbox 720 Will Have Better Multiplatform Games Than PS4

Though in many ways the two systems are comparable, the insider is adamant that the Xbox 720 will be better overall than the PS4.

“Every multiplatform or third party game will look better on Xbox Next,” claims the insider, adding that even first party games on the Xbox 720 “will look better then other company’s offerings.”

Because of the Oban parts inside the console, the insider says the Xbox Next will stay current.

He then answers the question over memory. The PS4 has 8GB of memory, as does the Xbox 720 – however 1GB of that Xbox Next’s RAM will be used only for the operating system to power features such as in-game video Skype chat.

The insider is then questioned again on the limitations of having three SOCs inside the Xbox 720, and how it could pose an issue for multiplatform games on the console.

“The 2xVenus and 1xMars are designed with Oban controllers. These SOC can work together. But they do not need crossfire.

“Porting is not a problem. Porting pc games would be a lot easIer this time. Any part of the engine code can be sent to any CPU core or GPU DSP [digital signal processor], it’s very open due to the blitter.”

About Ernice Gilbert

Ernice Gilbert here. Founder and Editor-In-Chief of Gamesthirst. Thanks for stopping by, make yourself at home!
  • nick

    first bit that says this is BS.
    NO WAY in hell is M$ looking to ray tracing!
    6K top of the line PCs struggle to run the Nivida garage tech demo, which is just a single car rendered with ray tracing.
    games have a little more than a single car to render!
    my desktop struggles to run it above 15FPS!
    if the next xbox uses ray tracing, will also have flying cars jetsons style!
    another thing, even $ony themselves say 4K is a bit out of reach ATM.
    kaz had a interview today and said 4K TV is not going to catch on for at least another 10 years, no way in hell is $ony going to go through the expense for the .1% of people who will have it.
    by the time 30% of people have 4K TVs, the ps4 will be so outdated the ps5 will be close to release!
    especially with all the developers saying next gen systems wont be the leap we saw this gen, for the ps4 to have 4K capability id need to be bigger than the jump we saw this gen not smaller!
    its funny how conflicting these “sources” are.
    some say there basically PCs, some say the ps4 is a PC but the 360 is a bit more typical console IE PC parts but highly customized.
    some say its the ps4 that is the highly customized one, even running the new updated CELL.
    im really starting to believe the early leaked ps4 doccos, why?
    because they were BY FAR the most detailed!
    they listed everything, not just vague details like this.
    more and more time goes on, i believe more and more that the ps4 is just going to be a updated ps3.
    same parts, but the modern updated equivalent.
    good for the in house developers, and third party developers because they have spent 6 years plus working on tech for it.
    not so good for the lazy fucks like bugthesda though………

  • Playstationisbetter

    Yet, the next Xbox will be way overpriced, I know it. You have to pay for everything with Microsoft. I doubt that the leaked info is true and the next Xbox is not going to be as powerful.

  • Danny

    The specs will be competitive with each other. Microsoft have also shown with this generation that software features can overcome the gap created by hardware deficiencies.