Ex-Kingdoms of Amalur devs make Impossible Studios, division of Epic Games


Epic Games announced that Impossible Studios, which consists of Big Huge Games former employees, has just been opened under the umbrella of the Gears of War creators. The new studio is currently working on the upcoming iOS title, Infinity Blade: Dungeons.

The studio’s logo is as follows:

Big Huge Games was in turn a subsidiary of 38 Studios, which was recently shut down because of debts and failing to repay a loan from the state of Rhode Island. At that time, Mike Capps, from Epic Games, said that his company was looking to help those affected by the closure, forming a new studio to house them. Sean Dunn, Big Huge Games’ general manager, is now working as the studio director at Impossible.

Infinity Blade: Dungeons is Epic’s first in-house mobile game, developed in collaboration with Epic, Chair Entertainment and Impossible Studios, and is scheduled to launch later this year.

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Author: Christos Chatzisavvas View all posts by
Gaming lover, web developing graduate, founder and developer at Starblind Entertainment. Keep your eye out for news, reviews, previews and opinion articles, as well as game projects. Follow me on Twitter @CrashOkami.

7 Comments on "Ex-Kingdoms of Amalur devs make Impossible Studios, division of Epic Games"

  1. Ernice Gilbert August 9, 2012 at 11:16 am -

    I’m anxious to see what these guys create. It’d be awesome if they could retain the Amalur IP to do a second game, but part of me wants them to do something totally new. Some next-gen magic!

  2. benzo August 9, 2012 at 11:28 am -

    Kinda pisses me off that they stick those talented fellows on a freaking iOS game. I think their talents would be better utilized on something else…like an Amalur sequel.

  3. Christos Chatzisavvas August 9, 2012 at 11:30 am -

    Indeed, an Amalur sequel would be fantastic. Truth be told, I’d like it to be handled by Vigil, the team behind Darksiders. I think they’d be the best to handle it, of course with the original creators alongside.
    And I agree with the iOS comment, it’s hilarious how much attention it’s given. It’s bringing in cash easily, but still, I wouldn’t play any iOS game even if it was the only thing I had in the middle of a desert.

  4. Ernice Gilbert August 9, 2012 at 11:32 am -

    Can’t believe these guys are stock making iOS games either. That’s just ridiculous.

  5. benzo August 9, 2012 at 4:19 pm -

    I agree Christos,Vigil would be an awesome fit for an Amalur sequel.
    @EG..iOS doesnt really show what these folks are capable of…I hear that Infinity Blade is a cool game, but still….it makes no sense.

  6. Ernice Gilbert August 9, 2012 at 5:26 pm -

    “Stuck”, I meant.

  7. nick August 10, 2012 at 7:25 am -

    hopefully they dont make the same mistake this time and try to spend 130M on a freaking MMO!
    god, cant believe anyone would be THAT stupid!
    aaaaaaaaaanyway, infinity blades the 1 game that is making me regret selling my iphone!
    so tempted to get the iphone 5 when it releases, android is a fucking mess!
    2 day battery life with everything turned off being as battery efficient as possible!
    and i barely ever use it, 99% of the time its on standby!
    i was getting 7-9 days out of my iphone!
    not to mention all the games are so buggy, they keep crashing and have severe frame rate issues.
    the phones really good, allot better than the 4S in allot of areas!
    its the crappy OS thats letting it down.

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