Weekend Quencher 07/07/12 – The Next Generation, Edition

nextgen

Although I’m young (just 30), I’ve been a part of most of gaming’s generations; at least five of them. I’ve noticed that with every new batch of consoles, there has always been disruption, all of which comes in the form of competition. Let’s take a short journey.

When the NES came on the scene, Sega Genesis showed up, when Nintendo released the Super NES, Sony showed up with PlayStation, when Sony released the PlayStation 2, Microsoft introduced the Xbox – and now we’re hearing that a new console named Ouya is to hit the market soon – probably before PS4 and Xbox 720. Anytime there is disruption, changes must be made to bolster one’s position in the market – changes that most time affect you, the gamer.

But what’s been even more disruptive is the rise of iOS games running on iPad and iPhone and Android games, running on any device with the latter operating system – Ouya, we hear, will use the latter, and will be completely hackable. I’m saying all this to prepare you for the inevitable: don’t expect the next generation of consoles, the eighth, to be anything like the current. Yes, the machines will run disc games, but that model will be on the decline. Yes, the visuals will be better but there’ll be a ton of new functionality forcing us into the cloud, and future. Expect more games to become free-to-play (they’re not really free-to-play, as some gamers spend tens of thousands in free-to-play efforts because they offer advantages to paying customers) expect to pay money for “gaming episodes”, where you pay as you go – all this in an effort from the publishers to get rid of the retail model, a model which benefits GameStop more than any other.

Don’t get me wrong, PS4 and Xbox 720 will be way better than current gen systems: expect new and exciting features, games, visuals and more. Expect, on Sony’s end, some mind-blowing integration from its recent Gaikai acquistion. Expect also to be amazed by Microsoft’s offerings – but don’t expect it to mimic current gen.

And that, I’m encouraged, is a good thing.

It’s the weekend, Games Thirst, what are your plans?

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Author: Ernice Gilbert View all posts by
Ernice Gilbert here. Founder and Editor-In-Chief of Gamesthirst. Thanks for stopping by, make yourself at home!

3 Comments on "Weekend Quencher 07/07/12 – The Next Generation, Edition"

  1. nick July 8, 2012 at 7:21 am -

    i would love to see games ditch the current up front price model and allow people to purchase games for 10 bucks or so for 1 level, than if they like it than let them unlock x amount of levels for x cash.
    that way we can stop the buyers remorse problem, and also try make it a little cheaper for people.
    me for instance i never play games online, so why am i paying for something i will never use?
    i have hundreds of games sitting on my shelf, and a good half of their content i have never, and will never touch!
    publishers need to start shipping games locked with 1 or 2 levels available, than charge 10 dollars fir the disk and 1 or 2 levels than if you like the game than you can unlock 1 more level to make sure you like it, or unlock all SP, or unlock just the MP, or unlock everything.
    that way not only is it saving people money allowing them to buy more games, it is also giving them more value for money so people who would not of bought the game would dive in anyway.
    starhawk for instance i really enjoyed the SP with that, but i took it back because i cant justify paying 120 bucks for a 6 hour SP campaign!
    if they adopted this payment method, IE 10 bucks for the first 2 levels, than say a extra 40 for the rest than id jump at it!
    so not only would it help publishers because instead of 1 person buying 1 game in their line, they would be able to buy several spending the same money.
    it would help publishers too because it would bring in new customers because its offering better value for money.
    and customers are benefiting too because now instead of spending 100 bucks on 1 game they can get 2 for the same price!
    not to mention this would help solve the used games issue, so theres 3 advantages for publishers!
    why this has not been done yet is beyond me!

  2. Ernice Gilbert July 8, 2012 at 7:49 am -

    Good points, maybe your theory will be possible when online streaming (full capacity) takes hold.

  3. nick July 8, 2012 at 10:50 am -

    no need for online streaming they could easily do it now!
    they wont though because of greed.
    exact same reason why they wont drop the price of games!
    most companies refuse to understand you will make more money selling 100 units at 10 dollars than you will 5 units at 100 dollars.
    they would rather take a loss but get their money now, than make a profit but get nothing for a few weeks.

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