“I wish more people would be allowed to take risks.”
David Cage has had it with a majority of games looking identical, because he believes there are audiences out there searching for different experiences and publishers are making a mistake by limiting their talent to only the tried and true.
“The thing is about the industry, there are many games that look the same today,” Cage told IGN. “If you go on the show floor at E3, you’ll see many games about aliens, about monsters, about shooting. Sometimes you’ll even think they have the same art director because they look the same. And that’s fine, there’s a market for that.
But at the same time I wish there were more options for gamers. I think it’s a mistake to limit ourselves to a certain audience, when we could reach everybody. Not everybody’s interested in shooting.”
Cage says the industry’s in dire need for new ideas:
“I wish more people would be allowed to take risks, and try new things and new ideas,” he continued, “because new ideas are what this industry desperately needs. I mean, how many shooters can you make?”
David Cage has prided himself in taking risks from the get-go. Every single game he and his team at Quantic Dream have worked on came from left field, becoming instant hits. The most recent title being Heavy Rain, the PS3 exclusive that’s sold more than 2 million units worldwide. The latest, one we believe will be equally successful dubbed Beyond: Two Souls, will be released in 2013 exclusively on PS3.
“The second you forget you are sitting on a couch with a controller in your hands watching television, the second you forget about that, means we succeeded in creating this experience,” Cage believes. “You just need to forget where you are, and this is a program moving pixels on the screen, you need to see characters and situations on the screen. That’s the biggest challenge.”