Treyarch boss Mark Lamia thinks past Call of Duty games have had single-player campaigns that have been too short, and that’s something they hope to change with Black Ops II by adding more depth to said portion of the game.
“There is something that multiplayer has, but the campaign hasn’t had so much of: replayability,” Lamia told The Guardian. “If you look at the Strikeforce levels, and you look at us going after choice and sandbox gameplay, what it does is put replayability inside the campaign.
Look at the branching storylines: all these things, I believe, will drive people who enjoy the campaign experience to go back and play it again, because you’re going to have some new paths that you didn’t experience, or even in the case of Strikeforce levels, levels that you didn’t even play: it’s possible that you might not play all the Strikeforce levels on your first play-through. And then there are the story-endings.
I think the goal at the highest level from a design perspective was accessibility plus depth of gameplay plus replayability. To me, for a campaign, that’s the Holy Trinity.”
Black Ops II sees a release on PS3, Xbox 360 and PC November 13th. There are also Wii U and PS Vita versions incoming.