While many developers have chosen to neglect a good story when building a game to their own detriment, 2K Marine has taken a different route. Especially with XCOM, where added talent has solidified the studio’s stance.
“We came to realise that our studio has a strength in its storytelling and narrative abilities,” creative director Jonathan Pelling told RPS.
“[Jordan Thomas] is a relatively recent addition to the project and he’s been an absolute treasure as far as the narrative is concerned in the game. What we really want to do with XCOM is tell the origin story.”
Pelling added that from its inception, XCOM was always built around a “big” and “compelling” central story, that would help other game characters and events own stories come to life.
“Our goal is to tell a really interesting story through the main thread, so there are a lot of really great set pieces to encounter along the way; but within that, there are grades, if you like,” he continued.
“There’s a primary storytelling environment, and there’s other side-missions are not going to be as highly scripted in a narrative sense as the main missions themselves.”
The former Xbox 360 exclusive will also see a release on PS3. XCOM’s also coming to PC, and will release March of next year.
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