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Halo: Reach First Map Pack To Release On November 30th For 800 MS Points

by Ernice Gilbert on October 15th, 2010, under Bungie, Hot, Microsoft, News

Microsoft has announced the first map pack that will come available for Halo: Reach on November 30th. It’s called the Noble Map Pack and will include three new maps:

Anchor 9

Details past the jump.

Anchor 9 is a repair base for UNSC ships, with the base’s dockyards “providing rapid refueling and repairs for a variety of UNSC vessels”. It’s also a perfect map for up to eight players on Free for All, Team Slayer and Team Objective.

Tempest on the other hand’s an “abandoned shoreline facility”, one that “bends both sea and sky to an unnatural purpose.” It’s good for 8 to 16 player combat on Big Team Battle, Free for All, Team Slayer, Team Objective and more, and also provides a “a huge Forge palette.”

The last, Breakpoint, is a map which has an “artifact” buried beneath it holding the “key to our survival.” Suitable for 8 to 16 players, and is Big Team Battle and Invasion ready.

Here’s the full quencher:

Tempest – “Though we may never fully understand these devices, it is not our nature to leave ancient stones unturned.” This abandoned shoreline facility bends both sea and sky to an unnatural purpose, but the ground itself has quickly become another all too familiar battlefield. Though the two opposing symmetrical bases may never reveal their ancient purpose, both now offer makeshift shelter and access to strategic routes perfectly suited for small and large scale skirmishes alike. Tempest supports 8 – 16 players and offers a variety of modes including Free for All, Team Slayer, Team Objective and Big Team Battle. Tempest also provides players with a huge Forge palette, allowing them to create new custom map variants that can be shared with the community-at-large

Anchor 9 – “Orbital dockyards provide rapid refuelling and repairs for a variety of UNSC vessels.” Within the confines of this low orbit dry-dock, UNSC craft undergo rapid repair and rearmament in support of the enduring war effort. But for the small squads of infantry who now fight over the mirrored interior hallways and open central hangar bay, this platform no longer provides any safe harbour – whether the close quarters combat is occurring inside or out of its artificial gravitational field. Anchor 9 allows 2-8 players to face off in game variants including Free for All, Team Slayer and Team Objective

Breakpoint – “ONI officials believe the data buried within this artefact is key to our survival.” Atop this icy precipice, the Invasion continues. These modular archaeological labs were never intended to withstand such a large scale onslaught of Covenant military power, but the information being extracted here may prove vital to humanity’s survival. In response to the imminent Covenant threat, UNSC ground and air assets have been deployed to bolster entrenched Spartan countermeasures. This dig site must yield salvation, or it will become a grave. Breakpoint offers multiplayer mayhem for 8-16 players, and supports the Invasion and Big Team Battle game variants.

The Noble map packs will come ready with new achievements that maximizes to a total of 250 Gamerscore points.


  1. Sat, 16th Oct 2010 at 1:55 am

    nice to see M$ supporting there game so close after release.
    why could they not do this with alan wake!?
    was and still am dying to play the writer, i really wanted to find out what happened to alan and allice.
    oh well, will have to wait till next year for that.

  2. Sat, 16th Oct 2010 at 5:33 am

    And by then, you wouldn’t have the time to care….

  3. Sat, 16th Oct 2010 at 10:38 am

    nah, ill still care.
    i really enjoyed alan wake, one of the industries most unappreciated games.
    the story is so well written and put together, really something stephen king himself would be proud of!

  4. Sat, 16th Oct 2010 at 11:03 am

    I wonder if they’re making a sequel?

  5. Sat, 16th Oct 2010 at 2:48 pm

    well, I am not buying the maps. I have barely played Halo Reach. I played Halo 3 every day, at every moment I could, but i have barely touched Reach. I even bought ever dlc for Halo 3.

  6. Sat, 16th Oct 2010 at 2:52 pm

    That says a lot. What caused that? The Story, too repetitive?

  7. Sat, 16th Oct 2010 at 2:55 pm

    The story was kind of boring, the single player was repetitive, and the multiplayer is full of campers, and feels unbalanced.

  8. Sat, 16th Oct 2010 at 3:05 pm

    Yeah, I know exactly what you mean, especially the multiplayer…. Guys are afraid of battle so they camp with snipers lying in wait…

  9. Sat, 16th Oct 2010 at 3:13 pm

    Also, when halo 3 was out all most everyone on my friends list was playing it all the time, but now I maybe have one person on every other day. That is out of 65 people. It is not as fun, it is just missing something. Also, I did not think I would miss Master Chief, but I do. I also miss the battle rifle, sticky grenades that actually stick, and the funny chain reaction kills you would get sometimes in Halo 3.

  10. Sat, 16th Oct 2010 at 3:15 pm

    I hate to say this, but it also feels a little noobish. It was like they wanted it to be easier so that more people would play, and it is hard to distinguish who has true skill and who does not. In halo 3 though, you could easily tell who had skill.

  11. Sat, 16th Oct 2010 at 6:01 pm

    I wonder where it’ll go from here….343 is in charge now…

  12. Sat, 16th Oct 2010 at 6:33 pm

    down the toilet.

  13. Sat, 16th Oct 2010 at 6:34 pm

    lol, I hope not : (

  14. Sat, 16th Oct 2010 at 6:58 pm

    well they want to make it a yearly thing, and do movies, comics, and other stuff. It is at the saturation point and when they fully take over it will pass the saturation point.

  15. Sat, 16th Oct 2010 at 7:05 pm

    Yeah, I see you point there. Oh, check your email.

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