Life is good at Insomniac, but it wasn’t always this way. People don’t know you, so they assume things, casting judgement as if you were always “there”. But Ted Price knows better, remember Resistance: Fall of Man? Yeah, that game was a PS3 launch title and still stands as one of the console’s best.
So that says a lot. Many a developer, from Naughty Dog, to Santa Monica and even Sucker Punch have claimed they’ve maximized the PS3. What does that mean, then? Are they the best to ever handle the system? Because, well, according to them, they’ve juiced out everything they could from it.
I don’t think so, the best are usually those who’ve had to deliver games for it on a budget, a tight schedule and yet release excellent titles year after year. No Sony first party developer comes close to accomplishing what Insomniac has.
Ted knows this, that’s why he says his studio uses the PS3’s SPUs more effectively than anyone else in the business.
“First and foremost, I think we have a world-class engine team,” Ted Price, Insomniac Games boss told EGM magazine in a recent interview. “In particular, they focus heavily on using the PS3’s SPUs more effectively (in my opinion) than anyone else in the business.”
The boss went on, talking about Ratchet and Clank: Tools of Destruction and how it was an evolution of what they “built for Resistance”.
“However, we spent a lot of time going back and reworking systems we had just barely finished in time for the PS3 launch,” he said.
“Whenever you have a chance to revisit tech, it’s a great opportunity to improve things,” Price continued, “basically everything got a facelift and it allowed us to do more with our visuals, audio and gameplay.”
The latest issue of EGM magazine’s in stores now. Pick up a copy, lots of info to be had in it.