Shop at GT Store

Mass Effect 3 Will Be Impacted By The Decisions Gamers Made In The First Two Games

by Ernice Gilbert on August 5th, 2010, under Bioware, Hot, News

According to Bioware, Mass Effect 3′s story will be “shaped by over 1,000 variables” from the two previous titles.

Just like Mass Effect 1 decisions impacted that of 2, the second installment will do the same to the third. Only this time it’s the first two installments combined.

This is according to project lead Casey Hudson, speaking to PC Zone in a recent interview.

“We plan out the larger plot points of the story from one game to the next, but it would be impossible to plan it all in advance,” Hudson said. “More importantly, we’d never be able to plan as many creative opportunities if we’d do it all up front. Instead, we record what a player has done in a play-through, and then we have all of those choices available that writers can refer to as they build storylines.”

“Numerically, it’s over 1,000 variables that we’ll have access to for shaping the Mass Effect 3 experience for people who’ve played the previous games.”

Gamers shouldn’t be too worried, however, Bioware isn’t planning to drastically change the game’s environment. In fact, Hudson told PC Zone that the necessary changes had already been implemented in Mass Effect 2.

“If you define an RPG as a game where you equip your hero by sifting through an inventory of hundreds of miscellaneous items and spend hours fiddling with numerical statistics, then Mass Effect 2 isn’t one,” the exec stated confidently.

“In Mass Effect 2 we focused on what we love about RPGs: An awesome sense of exploration, intense combat, a deep and non-linear story that’s affected by your actions, and rich customization of your armor, weapons and appearance.

We had an overwhelmingly positive response to this approach, and while we’ll make further adjustments to it for Mass Effect 3, we’re really happy with how it’s been received so far.”

There’s no date set for the game’s release as yet. All we know now is that it’s in its planning stages.

Via CVG.


  1. Fri, 6th Aug 2010 at 4:39 am

    now thats what i like to see in games.
    a story that is changed by the players choices, and i mean the whole thing.
    not like heavy rain where you might get a extra cut scene and thats about it, i mean changing the whole outcome of the story line alpha protocol!

    just one request.
    i stopped playing ME2 which was a shame because i was enjoying it so much!
    i stopped playing it because i got sick and tired of wondering around for half a hour trying to figure out what i need to do!
    i dunno about you, but i dont find walking around for 30 minutes looking for a taxi stand fun!
    change that, make sure theres a big fat X at ALL TIMES! saying HERE IS WHERE YOUR SUPPOSE TO GO!
    is that so hard?
    do that, and ill be first in line for ME3!

  2. Fri, 6th Aug 2010 at 5:38 am

    Yeah, I totally hate playing games not knowing where the hec I’m going without anyone giving me guidance. I hate it!

  3. Fri, 6th Aug 2010 at 11:15 am

    leggo harry potter years 1 – 4 is another perfect example!
    you start the second level you need to save 3 class mates from traps.
    the first one is easy because the puzzle pieces you need to use are flashing.
    same as the second one.
    but the third NOTHING!
    i spent 20 minutes mashing buttons roaming around searching for what to do.
    than got fed up turned my lappy on and looked for a guide.
    turns out you need to build the statue with the parts on the floor.
    but why could the game not show you that?
    why could they not have the statue flash like the previous puzzles?
    or as i enter the area trigger a cut scene showing the statue.
    if they show you a statue than its quite obvious you need to use that.
    but you cant drop someone in a room with no info what so ever.
    its like dropping a 1 minute old baby into a plane and expecting it to fly it!

Leave a Comment

You must be logged in to post a comment.