According to Bioware, Mass Effect 3′s story will be “shaped by over 1,000 variables” from the two previous titles.
Just like Mass Effect 1 decisions impacted that of 2, the second installment will do the same to the third. Only this time it’s the first two installments combined.
This is according to project lead Casey Hudson, speaking to PC Zone in a recent interview.
“We plan out the larger plot points of the story from one game to the next, but it would be impossible to plan it all in advance,” Hudson said. “More importantly, we’d never be able to plan as many creative opportunities if we’d do it all up front. Instead, we record what a player has done in a play-through, and then we have all of those choices available that writers can refer to as they build storylines.”
“Numerically, it’s over 1,000 variables that we’ll have access to for shaping the Mass Effect 3 experience for people who’ve played the previous games.”
Gamers shouldn’t be too worried, however, Bioware isn’t planning to drastically change the game’s environment. In fact, Hudson told PC Zone that the necessary changes had already been implemented in Mass Effect 2.
“If you define an RPG as a game where you equip your hero by sifting through an inventory of hundreds of miscellaneous items and spend hours fiddling with numerical statistics, then Mass Effect 2 isn’t one,” the exec stated confidently.
“In Mass Effect 2 we focused on what we love about RPGs: An awesome sense of exploration, intense combat, a deep and non-linear story that’s affected by your actions, and rich customization of your armor, weapons and appearance.
We had an overwhelmingly positive response to this approach, and while we’ll make further adjustments to it for Mass Effect 3, we’re really happy with how it’s been received so far.”
There’s no date set for the game’s release as yet. All we know now is that it’s in its planning stages.