PC gaming, according to many has been dwindling since consoles started taking over. Take over? What take over? Not when 260 million PCs were shipped last in 2007, and only the American market counted as viable by the US press. Valve speaks out.
In an interview with Good Game that slipped under the radar, Valve’s business manager, Jason Holtman, said all the talk about PC gaming dieing because of some super-game console comes from “North America press looking at North American reports”.
“And North America retail reports don’t have Europe in them, and they don’t have online PCs on them, they don’t have micro-transactions PCs in it. Steam has 20 million users right now and you’ve got figures like the Cartner Group tells us there’s 260 million online PC gamers in the world – and there’s 250 million PCs shipped in 2007; that’s a huge installment,” he said.
To be quite honest, that’s a lot of PC gamers.
The full interview can be found below, quench your thirst.
March 11th, 2010 at 8:35 am
yeah its understandable why they do it but they complain that people pirate their games, than treat the PC community like they do.
AC2 for example with their DRM you put up a wall and people are going to go out of their way to tear it down, thats just human nature.
plus is it really saving them that much money?
im sure its safe to say if developers made games for PC than ported to consoles how ever much extra it cost them to do so they will make that back.
PC games are cheaper too so thats another thing developers could use to their advantage.
look at metro 2033 that was made for PC than ported to consoles, it has absolutely outrageous recommendations, not even my 4K PC will play it on highest settings.
and there not exactly the worlds largest development studio so it cant cost that much extra.