Multiple development sources have revealed to Edge-Online that PS4 is currently 50 percent faster than Xbox One, with multiple high-level game development sources describing the difference in performance between the consoles as “significant” and “obvious.”
According to the site’s contacts, the memory reads on PS4 are 40-50 per cent quicker than Xbox One, and its ALU (Arithmetic Logic Unit) is around 50 per cent faster. One basic example we were given suggested that without optimisation for either console, a platform-agnostic development build can run at around 30FPS in 1920×1080 on PS4, but it’ll run at “20-something” FPS in 1600×900 on Xbox One. “Xbox One is weaker and it’s a pain to use its ESRAM,” concluded one developer.
Microsoft is aware of the problem and, having recently upped the clock speed of Xbox One, is working hard to close the gap on PS4, though one developer we spoke to downplayed the move. “The clock speed update is not significant, it does not change things that much,” he said. “Of course, something is better than nothing.”
PS4 launches on November 15th in the U.S. and on the 29th of the same month in Europe. Xbox One launches in the U.S. and Europe on November 22nd.
Games Thirst – Amazing Life
