There is a large overlap between computer games and movies,
and while many movies have been influenced by computer games,
many computer games have been influenced by movies. In fact
some movies are really extensions of computer games, while
some games have been derived more or less entirely from the
movies that preceded them.
Looking back into the very first computer games before there
were even personal computers, games were played on what were
called mainframe computers. These were very expensive and for
their time very powerful computers that were connected to dumb
terminals. One of the very first computer games that were
played on these was Star Trek; it was a text based game and
really had very little in common with the original TV series,
but it does lay down the foundations of computer game and film
hybrids.
The movie franchise The Matrix portrays an image of our planet
overrun by sentient machines which obtain their power from the
bodies of human beings grown in pods. The minds of the people
are maintained in a virtual world called the Matrix and some
people are able to tap into the Matrix and gain superhuman
powers. It took very little time for the first Matrix computer
game to be released. This wasn’t just based on the film, it
included also around an hour of original video with the same
cast as appeared in the films; over 5 million copies of the
game were sold.
Many movies have been influenced by gambling games; for
instance the movie 21 was based on the game of blackjack and
card counting. That in turn encouraged many people to try a
little card counting for themselves, which is an example of
how movies that are influenced by games can go on to influence
how games are played. Unfortunately some people thought that
card counting techniques could be used in online casino games,
for instance luckynuggetcasino.com Lucky Nugget
blackjack; they soon discovered that it didn’t work.
The worlds of films and games are intertwined, and they are
likely to become more so; perhaps in the future it will be
difficult to differentiate between the different media.
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