Tuesday, September 16, 2014
Microsoft’s Phil Harrison Issues Warning To Valve, Ouya

Microsoft’s Phil Harrison Issues Warning To Valve, Ouya

It’s not easy to enter the console business, he warns, adding that you need “deep pockets” and “great fortitude” to succeed.

As Valve’s foray into the games hardware business threatens Sony and Microsoft’s turf,  Phil Harrison, Microsoft Studios executive and ex-Sony PlayStation development boss sort to scare the zealots (Valve, Ouya, Project Shield) a bit, reminding them it’s no easy game being a console manufacturer.

Speaking to Eurogamer, Harrison said:

Entering the hardware business is a really tough business. You have to have great fortitude to be in the hardware business and you have to have deep pockets and a very strong balance sheet. It’s not possible for every new hardware entrant to get to scale.

They can be successful at small scale. But it’s very rare for a new hardware entrant to get to scale, and I mean tens or hundreds of millions of units. There are a very small number of companies that can make that happen.

And it’s not just having a great brand or a great software experience. It’s about having a supply chain and a distribution model and a manufacturing capacity and all the things that go with it. It’s a non-trivial problem to solve and it takes thousands of people to make reality.

Harrison went on, contending that although Valve has a venerable service with Steam, boasting over 50 million unique users and counting, he wouldn’t label the service as the industry leader, instead, as expected, he pointed to Xbox Live.

I admire Valve as a company and what they’ve achieved with Steam,” Harrison continued when asked if Microsoft would be satisfied if, in two years’ time, it had emulated the success of Steam with its own cloud gaming offering.

So I wouldn’t in any way criticise what they’ve achieved and the role they’ve played in the industry. But I’m not sure we would choose Steam as a benchmark of success. We would always seek to innovate and push beyond.

Xbox Live as a foundation, the reach we have and the experience we deliver is a great place to build on.

Still, Harrison thinks the industry benefits when new consoles apart from Sony, Microsoft and Nintendo are released. Everybody wins, he said.

Any new entrant, without being specific to any company or brand or product, to the games industry is ultimately a good thing, because it helps validate, grow and enhance consumer excitement and consumer interest in our category. So, ultimately, it’s a win for everybody.

 

About Ernice Gilbert

Ernice Gilbert here. Founder and Editor-In-Chief of Gamesthirst. Thanks for stopping by, make yourself at home!
  • nick

    obviously it is, and valve for one are not lighthearted.
    they have the experience and cashola to back them up on it.
    whether consumers will be interested in it im not so sure as i said yesterday, but it wont be valves under preparation that screws things up.

  • Ghost250

    i don’t see the purpose of valve getting in the hardware/console race their machine from what they said serves no purpose at all. they say the steambox is suppose to bridge the gap for console gamers to go towards PC gaming. but wouldn’t a console just build a rig themselves instead buying another console which is virtually what the steambox is. unless they allow you to upgrade it, but even that people can just build a rig if they wanted to upgrade something that’ll last. i don’t see valve making their franchises exclusive since they want to stay as open as possible on all platforms. so i don’t understand really their goal? i think valve has bit off to much they could chew regardless how much money they have, if consumers don’t see a purpose then why buy it? the ouya on the other hand is dead in the water, there is no buzz around the ouya hell the normal person doesn’t even know what the hell that thing is.

  • nick

    purpose is cost effectiveness.
    same as the X21, budget PCs.
    they can afford to sell these at a lower price point than consumers could source the parts themselves because there going to be mass produced.
    also size most PCs are fairly large, much bigger and less portable than consoles.
    there trying to turn PCs into the form factor and affordability of consoles, while keeping the openess of PCs.
    whether that will be successful im not so sure, people like building their own PCs, and if they wanted something portable whats wrong with a tablet or laptop?
    more portable than consoles really, thinner, lighter, and they have a screen attached to them!