Developers Don’t Have To Pay To Patch Their Wii U Games


Unlike Sony and Microsoft’s consoles, developers who want to patch their games for Wii U won’t have to pay a dime to do it, says Frozenbyte marketing manager Mikael Haveri.

We have the power to price our products as we please, with just some basic guidelines from the big guys. The step to this is purely from Nintendo’s side and they clearly see that [their] previous installments have not been up to par. We can set our own pricing and actually continuing on that by setting our own sales whenever we want. It is very close to what Apple and Steam are doing at the moment, and very indie friendly.

Simply put, they’ve told us that there are no basic payments for each patch (which were pretty high on most platforms) and that we can update our game almost as much as we want. For indie developers this is huge.

Do you think Sony and Microsoft should follow suit? I think not. Why? Because developers would not think twice to release half-baked games (they already do), knowing that it would cost them nothing to patch it. Frozenbyte are the makers of Trine, by the way. Trine 2: Director’s Cut was released in tandem with Wii U yesterday.

leave well enough alone, please.

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Author: Ernice Gilbert View all posts by
Ernice Gilbert here. Founder and Editor-In-Chief of Gamesthirst. Thanks for stopping by, make yourself at home!

One Comment on "Developers Don’t Have To Pay To Patch Their Wii U Games"

  1. nick November 20, 2012 at 3:53 am -

    both a good and bad thing.
    hopefully this will introduce more patches and more frequent, hopefully will help certification times as well so we get patches sooner.
    but also a bad thing because it could encourage developers to release buggy games so……..

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