Treyarch has confirmed that the matchmaking system in the latest Call of Duty game will no longer be region-based, which should result in fewer host migration and drop-outs in Black Ops 2, compared to previous titles.
The multiplayer matchmaking system in Call of Duty: Black Ops 2 will work using latency and ping, Treyarch has confirmed.
Black Ops 2 game design director David Vondehaar explained the new strategy in a series of tweets, confirming that the upcoming entry in the Call of Duty series wouldn’t rely on region-based matchmaking, as was the case in previous games.
In response to being asked whether the locale-preference in matchmaking would again appear in Black Ops II, Vondehaar explained:
This should be great news for fans of COD, that coupled with recent news of Call of Duty Elite’s now free model, I foresee a great gaming year for shooter fans.