So fans should be grateful, says Platinum Games’ Platinum’s executive Atsushi Inab.
The developing was speaking to Polygon at TGS when he spoke openly about the situation, following fan backlash when Bayonetta 2 was announced as a Wii U exclusive.
Would Bayonetta 2 not exist without Nintendo? The answer is yes. We are not viewing this as a change of platform, we were looking for a partner to create Bayonetta 2 and Nintendo was a strong, cooperative partner that was willing to create and grow Bayonetta 2 together.
As a result the platform became the Wii U.
Inab went on to calm fans fears concerning how the game will work on Wii U, confirming that its core gameplay will see no change.
We create the basic framework of our games on the PC, so even though the hardware changes it doesn’t influence the creation of our games. We’ve already developed our own engine to work with multiple platforms.
Because of the Wii U GamePad, we are putting extra thought into how to use these differentiating features. There’s a difference in the game design side, but we are enjoying the challenges of creating games for new hardware.