Thursday, August 21, 2014
Platinum Games “Over The Moon” On Bayonetta 2 Announcement, Explains Wii U Exclusivity

Platinum Games “Over The Moon” On Bayonetta 2 Announcement, Explains Wii U Exclusivity

Platinum Games knows what the internet is saying at the moment. Some gamers are quite thrilled that Bayonetta 2 was announced after Sega and the developer couldn’t reach an agreement, but others are raging because the game will be released exclusively on Wii U. Despite the internet’s opinion, the firm’s developers are “over the moon”, especially when considering the sequel might have never seen the light of day – even if it’s exclusive to Nintendo’s new platform.

Even so, the executives at Platinum, including the studio’s boss Tatsuya Minami, had explanations for fans of the cult title.

Said Minami:

As game developers, we are incredibly excited to be able to announce a new title to all of our fans; however, we are aware that the announcement may have come as a shock to many of you.

As with Bayonetta, Bayonetta 2 is under development and production here at Platinum Games, and is a true sequel to the acclaimed first game in the series. Bayonetta is one of our most beloved titles, and it played a large part in establishing Platinum Games as an emerging game studio in the minds of users worldwide. Bayonetta has fans the world over, and we would never dream of alienating them from participating in the future of Platinum Games.

That being said, the console games market is in a state of upheaval, so establishing a new game franchise requires a considerable amount of will, determination, and love. Bayonetta is a brand that we want to see become stronger, reaching the hands of more and more gamers, so we have continued to consult with Sega, the previous game’s publisher, on how we can make sure this takes place. Our answer was a new partnership with Nintendo.

Along with their new hardware, Nintendo, as a company, is dedicated to establishing a new future for the games industry, as you can tell by their record of passionate support for gaming. Alongside Nintendo, we hope to grow the Bayonetta brand beyond where it stands today, allowing even more gamers around the world to experience the action of our beloved witch. As developers, we are working hard to make this a reality.

Game director (and creature designer) Yusuke Hashimoto as well as the first title’s director and sequel supervisor Hideki Kamiya both spoke on the game’s core pattern.

Said Hashimoto:

It has been three years since Bayonetta, a title I was also a part of… I’m incredibly happy to be able to announce that we are working on a sequel. Alongside Bayonetta’s creator, Hideki Kamiya, I’m working on everything from creating a compelling world to character designs (I will be designing the enemies again), and everyone on our talented team is united around the core of Bayonetta, Climax Action, in an effort push the series forward. For empowering our heroine with incredible new action to introducing new characters (which you may have noticed in the teaser trailer), Bayonetta will further expand on the mythology of the Trinity of Realities—Inferno, Paradiso, and our human world. I can’t wait to take the journey with you.

Here’s Kamiya:

After Bayonetta was released, I was coming back on the bullet train with Yusuke Hashimoto, pondering various ideas for sequels or spin-offs to Bayonetta over a beer. I never thought we’d actually get to announce a sequel to her story, so I am absolutely over the moon.

Even though there has been a bit of a gap since the release of the last game, but I still got lots of request for a sequel from gamers. We were secretly making one the entire time. While I am not the director of this game, I am still supervising the world, story, characters, etc. in close coordination with Hashimoto, and I have been from the very beginning. You have nothing to work about on that end. And of course, plenty of members from the first Bayonetta are on-board and working hard under the direction of Hashimoto, so I look forward to work every day, coming in and seeing all the progress they have made on the game. With new hardware, we look forward to expanding on the Climax Action of Bayonetta, so sit tight and get ready!

Why would Sega give up publishing rights of this game is beyond me. It didn’t sell overwhelmingly, but it sold more than 1 million units. For a new IP out of Japan, that’s pretty solid.

About Ernice Gilbert

Ernice Gilbert here. Founder and Editor-In-Chief of Gamesthirst. Thanks for stopping by, make yourself at home!
  • Ghost250

    they should be over the moon, at least now their garbage games will actually sell.

    Platinum Games = Worst Dev This Generation

  • aolba

    In my opinion, one of the forces on game industry is fan’s support. I’m just one person, but for me this game is a dead end. I have the first one and really wish to see the sequels, and this developer close the door on my face. I always see Nintendo as a restrictive content brand, and I’m pretty sure that kind of politics will affect the content of this game.

  • nick

    looks like the developers really wanted to do a bayonetta sequel, but SEGA was not interested so they were saved by ninty.
    either go wii u exclusive, or have months even years of hard work go down the drain.
    and not only that, have a game that you really want to continue working on and finish never happen.
    the developers are clearly in understanding how well this will sell, especially being on a ninty platform, but i dont think there really concerned about that.
    for once it really looks like developers making a game because THEY WANT TO!
    not just so they can line their pockets………
    shame, the first time this gen that actually happens, it has to be on a game i really do not like!
    :(
    oh well, a shout out to PG for at least having the balls to do what they want and stand by it through the thick and thin.
    only if other developers were, that, err, committed……..