The ties between Wasteland 2 and the Fallout franchise are growing tighter, as Fallout: New Vegas developer Obsidian Entertainment has agreed to work on the postapocalyptic role-playing game sequel if its Kickstarter total tops $2.1 million. With 17 days left in the campaign, the Kickstarter project has already gathered $1.65 million from 33,000 backers.
The original Wasteland laid the foundation on which Fallout was built.
Should the funding level be met, Obsidian will collaborate on Wasteland 2′s game design and writing. It would not be the first time the Inxile and Obsidian developers had worked together. Obsidian’s Feargus Urquhart, Tim Cain, and Chris Avellone are all veterans of the original Fallout games that were made for Interplay, which was formed by Inxile founder Brian Fargo.
News of Obsidian getting involved in crowdfunding is not completely unexpected, as last month Avellone expressed an interest in working on Kickstarter projects in its forums.
The Inxile agreement caps off an eventful month for Obsidian. Two weeks ago, the developer laid off 20 to 30 employees after an unannounced next-generation game at the studio was canceled. Obsidian currently has two games on its slate of announced projects: South Park: The Game and a game based on Robert Jordan’s The Wheel of Time novels.
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looking good.
just 1 request.
obsidian please for the love of god learn how to debug your games BEFORE there released!
i freaking love fallout new vegas and more so alpha protocol, by far the best game released this gen!
but my god are they bugy!!!!!
i wish obsidian would do the same for alpha protocol 2.
i think they would be surprised how many people would love to see a sequel for it.
the most ambitious original game we have seen this gen!
brought so many new things to the RPG genre its a real shame no one has ran with them and tried to make a better game with them.
thats one thing i really hate about the industry this gen.
the last few generations companies would bring in new ideas then companies would adopt them and they became standards.
health regeneration for instance, you look at how games have evolved from ps1 to ps2.
this gen though we very rarely get anything new to a genre but when we do it quite often falls to the wayside.
why?
its not like it was crap, it was a awesome mechanic so why wont developers pick it up and make it a genre standard like we were doing last generations?
its almost like developers just dont want games to evolve any more!