
“When I was working on Andrew Ryan, the two things that were most formative to me were reading [Ayn] Rand, and then I watched a documentary about Joseph Goebbels. It wasn’t his evil that struck me, it was the fact that he felt like such a victim. Even though he’s obviously a villain, in his mind, he wasn’t. Everybody’s the hero of their own story; if you can’t find something that makes them great, you don’t have a tragic character. These [are] characters that struggle between their view of the world and their realities of the world. There’s that dissonance that turns them into an antagonist for the player. It’s not just because they want to be.” – Irrational’s Ken Levine on creating villains, speaking to Gama.



and thats why bioshock has always had such strong characters!
only game this gen that comes close to portal 2.
not quite, to be honest NOTHING comes close, and probably ever will, but still.
no one saw the ending coming, it was so well crafted!
one of the best, if not the best twists, and endings ever put into not only a game, but a piece of interactive entertainment ever!
Indeed.