The original Bioshock was one of the most unique titles ever developed. It still is. It’s essential a shooter with RPG overtones and this weird story that somehow manages to grab hold of you. Bioshock 2 is was a great game too, however it wasn’t developed by the creators of first, Irrational Games.
But the aforementioned studio is behind Bioshock Infnite, the third installment, and that game, according to creator and co-founder of Irrational Games Ken Levine, the development process is “scary as hell”.
“Frankly, I’m terrified,” Levine said while in an interview with the latest EGM. “It’s scary as hell doing this game.”
“With Bioshock, you come off this big thing, and it’s so successful. Now you have a chance to blow it,” he said.
“And that’s scary, but if you don’t face that stuff, then you’re dead. If you don’t take those challenges on, then you dig your own grave and jump in it. You’re going to be terrified of failing. We could very well fall of our face, but I’d rather fall on our face trying something huge than just coast and pump out something safe and familiar.
I’m fortunate enough that people will allow me to take those kind of chances.”
Now that’s what I love hearing from a developer. Irrational Games are not staying on safe grounds with Bioshock Infinite, but rather are looking for new ways, risky and innovate ways to give gamers an experience never experienced before.
It comes out in 2012 for PC, Xbox 360 and PS3.