Confirmed: No 1080p For Battlefield 3 On Consoles, PS3 Footage Is Latest Build

Yesterday it seemed as if the entire gaming world was laser-focused on Battlefield 3, as the game’s console footage got its debut on Late Night With Jimmy Fallon two nights ago, and news immediately erupted that there were some console gamers who were disappointed with the showing. Apparently, to them, it didn’t look quite as good as the PC footage DICE had been sporting since the game’s unveiling, prompting the developer to swiftly respond, stating the obvious that no one should expect console games to look better than the version of a high-end PC. Now we’re getting even more confirmation that the PC version will indeed be the superior one.

According to DICE, consoles will only support 720 output.

That’s the answer Rendering Architect at DICE, Johan Andersson gave via Twitter to a fan who asked: “will Battlefield 3 be in 720p, or 1080p/1080i for consoles?”

Another fan asked why is the main character in BF3 using a different scope(red dot) in the PS3 version instead of a cross hair type scope as in the PC demo. Andersson’s answer was also swift, saying it’s because the PS3 footage we saw two nights ago is a “new build”.

Interesting stuff. Did you expect Battlefield 3 to output 1080p on consoles? Share your thoughts.

Video Thirst: The PS3 Battlefield 3 Gameplay Footage At The Center Of The Controversy

About Ernice Gilbert

Ernice Gilbert here. Founder and Editor-In-Chief of Gamesthirst. Thanks for stopping by, make yourself at home!
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  • http://www.gamesthirst.com newyearnewrule

    I think DICE deceived the masses for promoting this game on PC, showing PC footage, when they fully well knew it’d be on consoles also. They are the ones causing the backlash.

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  • Statix

    The writer of of this article must know absolutely NOTHING about videogame graphics or technology if he expected this to run at native 1080p on consoles. 99% of console games run at native resolutions of 720p or less. Hell, COD games only run at 600p!

    Also, the DICE developer didn’t say this was the latest build; he said it was a newer build than the PC one. If it was the latest build, it wouldn’t still have the floating gun glitch.

    Also, DICE developer on Twitter (@repi) confirmed numerous times that this footage is from a PRE-ALPHA BUILD of the game.

  • Statix

    @newyearnewrule: There is no “backlash.” This game is looking great (at least on the PS3, that is). The only people whining about the graphics are either MW3 fanboys, PC fanboys, or Xbox fanboys.

  • http://www.gamesthirst.com Ernice Gilbert

    @Statix: The DICE developer said the gameplay shown was a “new” build of the game, that’s why the dots on the PC and PS3 versions are different. Also, the job of a journalist is not to know everything that’s going on, but to report on what’s going on, whether he or she knows a full length about said issue or not. It’s like saying I can’t report on a story about, say, a person who got killed because I knew nothing of that person. Relax, Static.

  • http://www.gamesthirst.com Ernice Gilbert

    Also, I do know a thing or two about visuals and the tech behind that kind of thing, so stop judging what you have no clue of. Btw, there are many games that run native 1080p – I don’t want to go one with a long list but there are.

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  • nick

    DICE only have themselves to blame, they said console versions will look the same as the PC when they clearly dont.
    they should know people are sheep, they cant read between the lines!
    obvious it was not true, so why promise it?
    only going to be 30FPS too which is really disappointing!
    ok there massive maps and high destruction, but you need 60FPS in a fast paced game like this.
    this is exactly what i talk about when all developers care about is graphics, not gameplay.
    as david jaffe said in a interview with xplay the other day, id take a 20% graphic reduction if that meant we could do more things gameplay wise.
    how many other developers would do the same?
    my bet, maybe 2% if that!
    tis why games are no where near as fun as they use to be!
    instead of equal time and focus going to each part of the game, now its all graphics graphics graphics and everything else gets the scraps!

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  • http://www.gamesthirst.com Ernice Gilbert

    Like I said, DICE must receive some of the blame for this backlash. They did say it’d look the same across all platforms. That was a lie.

  • linglingjr

    Why is 60 fps so important? our eyes only see stuff at 30 fps anyways

  • Statix

    Sorry Ernice, but the fact of the matter is literally 97-99% of console games run at a native resolution of 720p or less. This is an indisputable fact; you can find a list of rendering resolutions over at the Beyond3D “Console Technology” forums.

    Also, like I said before, @repi on Twitter, a rendering architect for DICE, said several times that this footage is from a PRE-ALPHA build of the game.

  • nick

    adds a smoothness to the game, also helps allot with reaction times.
    the faster the frame rate, the faster things get refreshed on screen, and the faster you can react to things.
    just makes everything look allot smoother.
    DICE should not of said it, but they were assuming the obvious.
    they did not think people were that stupid………

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  • gamer101

    i know a console could never hold an ember to a pc but those graphics are unacceptable. It looks like MoH and we all know how bad THAT was graphically on the ps3!

    And that smoke coming from the car at the point after the rpg hit, that looks like ps1 smoke. unacceptable.

    oh and last time i looked the l2 and r2 buttons look remarkably like TRIGGERS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

    I mean duh! we dont want to be tapping the l1 and r1 button bc they arent TRIGGERS!!!

    (oh by the way xbox wont have that problem)

  • dummydecoy

    @linglingjr, clearly you have not evolved.
    I definitely can spot a game running faster than 30fps. For film, 24fps is fine as you get free motion blurring between frames. But in video games, 60fps vs 30fps is night and day.

    So long live John Carmack, one of the very few developers who keeps pushing cutting edge games at 60fps.

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