February 22nd, 2011, is when Bulletstorm will be available for the PS3 and Xbox 360 and PC. It’s not your generic shooter, apparently. In fact, the game sets out to bring back the fun in shooters. You know, because title like CoD, Battlefield, Medal of Honor, Killzone and the others are just too serious.
It’s not that said titles are no fun, but People Can Fly, the studio developing Bulletstorm with much help from Epic Games, feels like most of these shooters are basically the same game in different locations. They intend to change that, and in doing so, put the “fun back in shooters”.
“If you look at the range of the shooter market, there just isn’t a game like [Bulletstorm] yet, and that’s why when we say we’re making the game we want to play, it’s because there is definitely a place for all the other games out there, and everybody loves them,” Tanya Jesson, Bulletstorm producer said in the latest episode of EGTV.
“But we wanted to offer something that is putting back the fun in the first person shooter right” – It’s not about the pixel by pixel headshot, it’s not about the sweep of the arm at the exact right time you do the mouse click.
It’s about coming into situation and you’re like, uhhh, there’s a ledge over there, there’s a rebar and I see some explosives and the enemies are spawning over here, now what can I do? And every time you play that simple encounter you can tackle it in a different way.”
She continued: We actually had a tester try one simple move forty different times and was able to get forty completely different playthroughs each time.”
Sounds interesting. So next year it is, then. I’m looking forward to it. You?

















not too serious, too repetitive and boring!
where is the fun in running into cover, popping, shooting, dodging grenade, move forward rinse and repeat for the whole game.
wheres the fun in that?
“It’s about coming into situation and you’re like, uhhh, there’s a ledge over there, there’s a rebar and I see some explosives and the enemies are spawning over here, now what can I do? And every time you play that simple encounter you can tackle it in a different way.â€
She continued: We actually had a tester try one simple move forty different times and was able to get forty completely different playthroughs each time.â€
THANK YOU, FINALLY SOME ONE GETS IT!!!!!!!
give her the noble prize!
could not put it better myself!
thats what games should be doing, they should throw me into a situation and give me multiple ways to play it out.
put me in a situation and let me choose do i take door A or B or C or D or E and so on.
not only give me the choice of choosing the path, but each on has to be different have its advantages and disadvantages.
make me make a decision and make me live with that decision, make me say gee i wish i chose the other way, or gee i wonder what would of happened if i did this instead of that.
not like most games, where they throw you through a corridor and you just mindlessly blow everything in sight!
thats one thing heavy rain was suppose to, and should of done, but did not.
the developers and sony said every level will make you make a decision and that decision will change the game.
thats a load of crap!
there are maybe 3 or 4 decisions you have to make, and neither of them really change anything!!!!!
like if you die in the shopping store, or if ethan and madison get arrested.
neither of those things really change the story, yeah you may unlock a different cut scene but so what?
a different cut scene changes the story does it?
I’ll give her a Nobel Prize man. She deserves it!
bloody oath she does!
its nice to see a developer come out, and try to push the genre forward instead of following the sheep off the cliff!
god, all developers should be ashamed!
beaten by a women, how embarrassing!!!!!!!!!!
Hey hey, Women are trendsetters bro, we came from them!
Definately very interested in this game, probably need a demo before I purchase though, you know, for confirmation of the awesomeness.
True true. I’ll be needing a demo myself to see if it lives up.