Thursday, September 4, 2014
NPD February Results – PS4 Lead The Way, Hardware Sales Drive Growth

NPD February Results – PS4 Lead The Way, Hardware Sales Drive Growth

The February videogames hardware sales according to data collected by the NPD Group, shows PS4 leading the hardware sales race, but Xbox One coming in a close second, with many theorists theorizing that the catch-up was because of Titanfall hype, and PS4′s scarcity in the U.S.

Wii U sales rose by 25 percent on the back of Donkey Kong Country: Tropical Freeze, with the console selling an estimated 82,000 units. The 3DS also performed respectably, selling 200,000 units across physical and digital, Nintendo made known.

Donkey Kong Country: Tropical Freeze managed 130,000 sales across physical and digital. Callahan said it was the fourth best-selling SKU of the month; unfortunately, the prevalence of multi-platform titles with higher total sales kept it out of the charts.

Nintendo also said Pokémon X & Y sold 130,000 units in February across physical and digital, bringing its life-to-date sales to 3.4 million.


1. Call of Duty: Ghosts (360, PS3, Xbox One, PS4, Wii U, PC)
2. The Lego Movie Videogame (360, PS3, 3DS, Wii U, Xbox One, PS4, Vita)
3. NBA 2K14 (360, PS4, PS3, Xbox One, PC)
4. Thief (PS4, Xbox One, 360, PS3)
5. Grand Theft Auto V (360, PS3)
6. Battlefield 4 (PS4, Xbox One, 360, PS3, PC)
7. Assassin’s Creed IV: Black Flag (360, PS4, PS3, Xbox One, Wii U, PC)
8. Lightning Returns: Final Fantasy XIII (PS3, 360)
9. Minecraft (360)
10. Bravely Default (3DS)

-Bravely Default: Over 200K physical + digital
-Donkey Kong Wii U: 130K physical + digital
-Pokemon X/Y: 130K physical + digital, 3.4M LTD
-Xbox One has a 2.75 attach rate
-Xbox One sold 772,000 games in February and Xbox 360 sold 2.46 million


PS4: 258,000 / 0.9 = 286.7K (Though XB1 is “over 90%” of the PS4′s sales, so it might be a bit lower.)
Xbox One: 258K
Xbox 360: 114K (-62.2%)
Wii U: Nearly 82.5K (+~25%)

Total industry spend for the month of February was $887 million, up 9% year-on-year from $810 million in February 2013, and significantly better than January’s $664 million.

Hardware was the major driving factor for the growth, of course, with spend of $347 million, up 42% year-on-year from $244 million. That’s also a jump on January’s $241 million.

Software was down 9% year-on-year, unfortunately, to $318 million, but that’s a significant improvement on January’s $232 million. The drop is attributed to lower sales of PS3 and Xbox 360 games, which is expected. Software sales will almost certainly pick back up as PS4 and Xbox One reach greater market penetration.

Accessories also saw a decent spike, up 33% year-on-year to $221 million.

About Ernice Gilbert

Ernice Gilbert here. Founder and Editor-In-Chief of Gamesthirst. Thanks for stopping by, make yourself at home!