This revelation leaves me scratching my head because Respawn Entertainment has said some things that seems to contradict this new statement.
According to the studio’s lead engineer Richard Baker, speaking to Digital Foundry in a Titanfall tech talk, the game wasn’t supposed to be on Xbox One at all, but if so, why was the Xbox 360 version outsourced to Bluepoint? And when was the decision made to keep the game exclusive to Xbox platforms, since a PS3 version was certainly under development?
“Originally we weren’t planning on an Xbox One version of the game,” baker said. “I’m certain that having an Xbox One version has made our PC version much better – it justified the effort in moving to DX11 and even 64-bit.”
A lot must of have gone on behind the scenes, but at least the product is finally out, and gamers are enjoying Titanfall.