SimCity has sold 400.000 units in three months, reaching 2 million units since its release in March. The reason of this is most likely the bad launch day (and for a few later days) server problems owners of the game had to go through. Due to the negative reception, and rocky launch the game suffered from, EA’s Frank Gibeau told GamesBeat that The Sims 4 will be built as a single-player, offline experience. Gibeau commented that it was “really rough” and an “experience nobody wants to live through again.”
But, in spite of all this, Gibeau sees SimCity as an achievement.
“Since then, we’ve sold more than 2 million units, and the number of people logging in and playing is holding steady. SimCity is a success. However, underestimating demand in the first month was a major miss. We hope that the game and the service we’ve provided since then meets the fans’ high standards. In the last few months, we have started making changes to the business practices that gamers clearly don’t like. In the spring, we dropped our online pass program for consoles–both next-generation and current-generation. We listened to the feedback on SimCity and decided that The Sims 4 would be built as a single-player, offline experience.”