Friday, August 22, 2014
Jonathan Blow Explains Why PS4 Is Faster, More Efficient Than PC

Jonathan Blow Explains Why PS4 Is Faster, More Efficient Than PC

The Witness developer says PlayStation 4 is leaner to developer games for, and that the console’s share button could prove to be revolutionary.

Speaking to Edge recently, Blow said he was extremely impressed with the console’s power and the ease of development as compared to any other platform, most notably the PC.

For The Witness we’re mostly interested in the base machine and how fast it is – the fact it has faster RAM than a PC, which really helps in shuttling graphics resources around, and since it’s not running a heavyweight operating system like Windows that gets in the way of your graphics. Rendering stuff through Windows has an impact on performance. Since a console is just about games, that doesn’t happen, and the equivalent game will run faster. And if you can target to specific hardware you can make it run faster, too.

In regards to the PS4′s share button, he said:

In general, as a platform feature, it’s super interesting. One thing that most game developers have become really aware of is that over the past couple of years on YouTube the whole livecast and commentary thing is really huge.

A lot of people are paying a lot of attention to it now and it’s interesting to see what happens if you base an entire console around it. That’s what’s crazy about PS4 – it has a chip that’s always recording to a maybe two-minute buffer. After something cool happens, it’s there in the buffer. That’s the sort of thing that’s really going to change the way something’s used.

Blow’s new game, The Witness, is a timed-PS4 exclusive. However he’s not sure whether the game will be released on Microsoft’s next console, as his working relationship with said company has been hazy at best.

About Ernice Gilbert

Ernice Gilbert here. Founder and Editor-In-Chief of Gamesthirst. Thanks for stopping by, make yourself at home!
  • linglingjr

    His points are true no doubt about that. If you had a 7770 (about the same GPU as PS3) and a equivalent CPU the PS4 would beat the windows rig but the thing about PCs is that there isn’t just one spec PC to beat. The PS4 will beat PCs for that price maybe but not my 7970 (that’s still coming in the mail lol) or PCs with crossfire or SLI… You want to talk about how smooth it plays? Im sure ALL ps4 games will run at 60fps (thank god) and thats all you need because 90% of tvs/monitors are 60hz but I don’t think many PS4 owners will play on 120hz TVs (I also don’t think the PS4 will offer that feature. Will it?)
    PC gamers spend insane amounts of money on overclockable monitors.

    I know im sounding like a pc master race faggot (maybe I am one) but the people pushing the PS4 is better than pc are just as bad. WHO CARES ABOUT HARDWARE? too bad it’s the way it is.

  • Ghost250

    imma be perfectly honest i didn’t even know who the hell jonathan blow was until the PS4 conference.

  • nick

    oh yeah and open GL is a godsend compared to DX and windows!
    god this guy is full of shit!
    DX is not the best rendering platform out there, but come on compared to open GL its a godsend!
    funny how all these developers can talk about is the faster RAM.
    thats like saying hey look at my brand new 500 thousand dollar ferrari!
    its so good, look at these rubber flaps on the back there made out of a new space age material.
    yea, great, its not going to help improve the cars performance half as much as say a engine upgrade, lightening, ect ect.
    you can have memory running the speed of light if you want, wont mean jack shit if you have the CPU and GPU combo of a entry level laptop!
    and that is EXACTLY what AMDs APUs have been designed for, for entry basic laptops not gaming systems!