Saturday, May 11, 2013
The Reasons Why Tomb Raider Has Multiplayer

The Reasons Why Tomb Raider Has Multiplayer

Tomb Raider, just like any other strong single-player franchise, does not need a multiplayer component, so why add it in? Eidos Montreal’s Daniel Bisson has your answer below the break.

There are two reasons. The first is a selfish reason of mine. With single player, there’s a start and there’s an end. And you have some games with a rich universe, and you think you want to stay there forever and then it ends.

You want to stay in that universe – there are some games like that. One of things that was pitched was can we make that Tomb Raider universe persistent? We wanted to do that, and we explored new maps and new types of gameplay, and for me that’s very meaningful – taking that world and making it persistent.

The second thing comes from Crystal. I think they had some success with Guardian of Light, but when they were doing it people were asking why they were doing it. They stuck to their guns and they ended up with something pretty successful, and that was pretty good, and Darryl [Gallagher, Crystal Dynamics' head] came in and said he wanted to push that, he wanted to create that core experience and have it also a competitive experience.

Are his reasons good enough? Does Lara really need to be extended into multiplayer? Share your thoughts.

About Ernice Gilbert

Ernice Gilbert here. Founder and Editor-In-Chief of Gamesthirst. Thanks for stopping by, make yourself at home!
  • nick

    translation.
    1 we had to add MP because people buy our game, play it, than sell it.
    that costs us money in 2 ways, 1 people buy the game the previous customer sold used so we dont see any of those profits.
    2 customer does not have the game anymore, so they are less likely to purchase any DLC.
    the millions were making on games simply is not enough anymore, the secret mistress is demanding a new rolls.
    2 same as above, crystal employees need to keep their mistresses happy.

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