Ouya Blows Past $400,000 In Hours On Kickstarter


Ouya core creator and former IGN veteran Julie Uhrman promised gamers that if they took to Kickstarter to help bring Ouya to its funding goal of $950,000, the console would see a release in March 2013. Well, they’re almost halfway their in just hours.

It’s now over $410,000, and the project’s been live only hours.

The new console will be completely hackable and open, allowing anyone to make a game and release it onto the market.

“Every OUYA console is a dev kit. No need to purchase a license or an expensive SDK. It’s built on Android, so developers already know how it works,” explained the Kickstarter. It added, “That doesn’t mean OUYA is an Android port.”

“OUYA could change AAA game development, too. Forget about licensing fees, retail fees, and publishing fees.”

“You can create the next big title in your bedroom – just like the good old days! Who needs pants!?”

Only requirement is that the game must include some free gameplay upon relese, whether it be in the form of a demo, or a freemium model will be up to the developer, who’ll also set their own prices.

“At least some gameplay has to be free. We borrowed the free-to-play model from games like League of Legends, Team Fortress 2, Triple Town, and many others. Developers can offer a free demo with a full-game upgrade, in-game items or powers, or ask you to subscribe.”

We have the full report on Ouya through here. kickstarter here.

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Author: Ernice Gilbert View all posts by
Ernice Gilbert here. Founder and Editor-In-Chief of Gamesthirst. Thanks for stopping by, make yourself at home!

5 Comments on "Ouya Blows Past $400,000 In Hours On Kickstarter"

  1. nick July 11, 2012 at 6:31 am -

    who needs pants, pajamas are WAY more comfortable!
    i really love the idea of this!
    theres thousands of people out there that want to create their own games, but dont because simply because of the expense of SDKs and development kits!
    problem solved!
    another advantage this has is there are SOOOOOOOO many awesome mobile games out there, which are just spoiled by wonky controls!
    this will solve that problem, and not only that you can now play them on your 40,50,60,70 ” TV!
    however that highlights the problem.
    its power!
    mobiles get away with such low power simply because there driving 5″ or so screens!
    not 50 ” screens!
    that is going to cause a big problem for them, so many are not going to buy this simply because the games upscale on a 50″ TV look CRAP!
    such a shame, such potential spoilled by crappy specs!
    i really hope this flys off the shelf, and it gives them the resources to give us a much higher spec model!
    please, come on guys this could seriously rattle and give the big 3 serious problems if it had the power behind it!
    its a shame there not releasing this as a next gen powered system, i mean it would have the advantage of being first, and the dev and SDK kits, a massive missed opportunity!!!!!!!!!

  2. Ernice Gilbert July 11, 2012 at 6:41 am -

    Good point there, Nick. So you think all the games will look like rubbish? Probably those built just for the console will shine. I think so.

  3. nick July 11, 2012 at 10:21 am -

    all the games on this will look rubbish because those specs are not powerful enough to produce a high quality image on a 40 inch HD TV!
    i really hope they offer a more powerful version, id be such a shame to see such a awesome idea fail because of something so trivial and silly!
    99 bucks is so cheap, offer that and for those who want to develop their games for more advanced systems give them a 200 dollar system to work on!
    at least, more fine as long as it feels worth it, but at least 200 so they can put some decent specs in it!

  4. narwall14 July 11, 2012 at 11:55 am -

    every one founded this but they never funded Ground Breach. smh

  5. narwall14 July 11, 2012 at 11:57 am -


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