Saturday, August 30, 2014
Edge Goes Heavy With PS4 Leak – New Controller, New Features, Release Window And More

Edge Goes Heavy With PS4 Leak – New Controller, New Features, Release Window And More

Edge-Online has gone live with a massive expose of the PlayStation 4, a console seeing an announcement on February 20th, in New York City. The Edge-Online leak says the console will be more powerful than the next Xbox, will be easy to code for, and will feature a new controller that’ll include a touch screen in the center. As ever, we’ve included the full write up, quench it below.

Via Edge-Online:

PlayStation 4 revealed

Development sources with working knowledge of both next generation consoles have told us that PlayStation 4 will be more powerful than the next Xbox, will ship with a redesigned controller and launch by the end of the year in Japan and the US. PlayStation 4’s European launch will follow in early 2014.

Sony is set to reveal its next PlayStation on Wednesday February 20th at an event dubbed ‘see the future’. Sony Computer Entertainment released a teaser video last night to announce the event. Below, our sources revealed what to expect from PlayStation 4.

The controller

Sources close to the hardware have revealed to us that PS4 will ship with a redesigned controller which is the same size as an existing DualShock but features a small touchpad in place of the existing Select, Start and PS buttons. The tech is based on Vita’s rear touchpad, and is similarly responsive in use.

A new Share button on the controller will, when pressed, launch a new feature that will allow screenshots and video to be distributed online. The PS4 hardware will continually record the most recent 15 minutes of onscreen action (with no processing penalty, claims our source), which users will then be able to edit and broadcast via the Internet.

The launch

We’re told that PlayStation 4 will launch in Japan and the US by Christmas, with a Euro rollout following in early 2014, the delay attributed to the complexities involved in European distribution. Alongside the console, Sony will also introduce a new, improved iteration of its PlayStation Eye peripheral, which remains compatible with the PlayStation Move controller. Move will be available at launch, but it’s not clear yet whether it will be bundled with the hardware.

The specification

Sony has already earned an enormous amount of goodwill among studios working with PS4 development hardware. Privately, Sony representatives have conceded that the company made a mistake in creating such esoteric architecture for PS3, and its strategy for PS4 gives developers more opportunities this time around, notably because the hardware is much more PC-like in its makeup than PS3.

We have confirmed with sources that recently leaked tech specs are accurate. Though Durango devkits offer 8GB of DDR3 RAM, compared to Orbis’s 4GB, Sony’s GDDR5 solution is capable of moving data at 176 gigabytes per second, which should eliminate the sort of bottlenecks that hampered PS3 game performance. Importantly, we’ve learned that Sony has told developers that it is pushing for the final PS4 RAM to match up to Microsoft’s 8GB.

Both platforms are driven by eight-core AMD CPUs clocked at 1.6GHz, with Microsoft opting for a D3D11.x GPU from an unknown source and Sony utilising a more capable solution in AMD’s ‘R10XX’ architecture, alongside the so-called ‘Liverpool’ system-on-chip.

It’s clear Sony has designed a system that, on paper, outperforms Microsoft’s next Xbox. One source familiar with both platforms tells us that in real terms Sony’s console is “slightly more powerful” and “very simple to work with”.

Ultimately, the performance differences between the two consoles will have as much bearing on multiplatform releases as the differences between PS3 and 360 – very little – but Sony will be expecting big-budget firstparty releases such as the PS4 Uncharted sequel to demonstrate its console’s superiority.

About Ernice Gilbert

Ernice Gilbert here. Founder and Editor-In-Chief of Gamesthirst. Thanks for stopping by, make yourself at home!
  • Wolf1888

    I’m starting to dig more and more that “Share” button. So many times I’ve told myself “If only I had an HD-PVR (Recording device that captures all the footage) to keep that awesome moment!”. Now it looks like I won’t have this problem anymore, and I’m exited!

  • Ghost250

    the touchpad sounds retarded

  • Ghost250

    plus another thing is why would sony put something that small on the controller, it justs sounds weird to me. all it would actually do is just jack up the price on the controller. like its serves no purpose. they could easily just put an actual share button on the controller than a touch pad. i don’t believe it tbh. i think were gonna get a dualshck esque controller but there will be no touch pad or screen. i think it’ll make the controller bigger.

  • Mezzo

    Day Freakin’ 1.

  • nick

    one reason i find this so hard to believe.
    $ony is going to go against tradition and announce it outside of their home country, but not only that there going to announce it in the territory that treats them by FAR the worst!
    but than there still going to release it first in their home country?
    again sadly no mention of the one thing that actually matters!
    PC games look so good compared to console titles for so many reasons, but mainly because of higher textures.
    VRAM is the ONLY thing, well disk space obviously, but the main thing limiting that!
    WILL the ps4 have 3GBs of VRAM like most PC cards these days do?
    i sure hope so!
    happy to see $ony trying to push for 8GBs of RAM though, however is that for dev consoles or retail?
    if thats for dev consoles than theres a serious issue because that means retail systems only have 2GBs!
    same amount as the frigging wiiu!
    please $ony, i dont care if it costs a thousand bucks, WE NEED 8GBs OF RAM!!!!!!!!!
    o, and dont forget at least 3GBs of VRAM.

  • Ghost250

    @nick dude the PS4 does not need 8 GBs of ram when games on PC barely use over 1 GB when they are maxed out. its unnecessary

  • nick

    WTF did you get that from?
    windows uses over 1GB, than the rest depends on what game and what tech its using.
    ive got 32GBs of RAM in my PC, and some games use up over 60% of it.
    PC games are crappy console ports now too, so once next gen systems release watch the usages double or triple!
    than you have multitasking, rumors say you will be able to pause a game, go into the PSN store buy a game, update the game your playing, install the game you just bought, jump onto the net and look for a guide for the game your playing, than jump back into the game.
    if we really are going to be able to do that were going to need allot more than 4GBs of RAM!

  • Pingback: PlayStation 4 Leak: Controller, Features, and Launch Date | Caribbean Game-Zone

  • Ghost250

    Optimizing your games to use RAM efficiently is a must. Just because you have the RAM doesn’t mean you need to use it all.

  • nick

    exactly why they need a little extra.
    why do you think games have such long load times?
    die in FC3 and it takes forever for the game to reload, PC you respawn instantly!
    skyrim you enter a house and instantly am in the house, consoles you have to sit and wait for it to load.
    plus adding that little extra will give developers a piggie bank for use in 4 years time when there really needing that extra boost.