Tuesday, August 19, 2014
Battlefield 3 Accessories Might Get Big Overhaul In Patch 1.4 or 1.5

Battlefield 3 Accessories Might Get Big Overhaul In Patch 1.4 or 1.5

DICE senior gameplay designer Alan Kertz has been retweaking some weapon accessories in Battlefield 3 because, according to him, some are clear winners while others are rarely used. In light of this, some will have to be nerfed to balance out the game, but at the end of the day it’ll benefit the entire Battlefield 3 experience, he says.

It was on Reddit he shared this news, even going as far as outlining some of the tweaks he’s been working on.

Here’s the full thing:

“I’m working on a retweak of the accessories in the game currently, as I feel the player is limited in choice due to a few accessories being the clear winners in almost all categories,” said Kertz. “While this unfortunately means nerfing those that are over used, the goal here is to focus on improving the under performing and under used attachments. Additionally it is the intention for an unmodified weapon to offer the best balance of Recoil, Accuracy, and Stealth. Right now this is preliminary, I’ve already asked for feedback on different attachments, and there’s several good threads here and on Battlelog that discuss the weapons. Again, I’m not promising this will go live, and I’m not promising there will be an update, I’m looking for feedback and a discussion.”

Foregrip

The forgrip’s purpose is to reduce vertical recoil by 34% while giving a -20% penalty to base accuracy while aimed down sight. Generally, it should be used for close quarter situations when firing from the hip would me much more beneficial.

Bipod

The Bipod is meant for players who want to take the time to set up in a good position and defend said position or objective. It will reduce horizontal and vertical recoil (percentage depending on the weapon) as well as bullet dispersion (again, depending on the weapon and ammo type).

Suppressor

The Suppressor’s main function is to provide stealth (keeping the player from showing up on the minimap when firing as well as reduce sound and visual muzzle signature) as well as provide an additional 25% accuracy bonus when aiming down sight including a 10% reduction in vertical recoil, due to it’s weight. However, the drawback here will be a reduction in minimum and maximum range (not damage) as well as a -50% penalty to base accuracy when firing from the hip.

Heavy Barrel

The Heavy Barrel will allow players to increase their maximum range (not damage) as well as benefit from a 50% bonus to base accuracy when aimed down sight. However, due to the barrel’s weight, it will make firing from the hip -25% less accurate as well as increase the dispersion per shot by 25%.

Flash Suppressor

The Flash Suppressor will give players some of the benefits of the suppressor but without as many penalties. It will only provide players with a reduction in visual muzzle signature as well as a 20& reduction in vertical recoil. The penalty here will be a -20% decrease in base accuracy when firing from the hip.

Target Pointer

The Target Pointer will greatly benefit those firing from the hip by providing a 33% increase in base accuracy. On top of this, it will still be able to slightly blind opponents but will also give away the players position more easily.

About Ernice Gilbert

Ernice Gilbert here. Founder and Editor-In-Chief of Gamesthirst. Thanks for stopping by, make yourself at home!
  • rpatricky

    I think that they should leave well enough alone with these types of weapons. If I am not using something now then I probably won’t use it later.
    IMO, I wish they would fix the airfields and make the aircraft invincible till takeoff. Having someone in a jet or helicopter keep destroying your deployment vehicles is a pain. Especially when you can’t shoot them out of the air because of reloads, lock on time, flairs etc..

  • http://www.gamesthirst.com Ernice Gilbert

    All good points. Sometimes the game can really get lopsided.