DICE senior gameplay designer Alan Kertz has been retweaking some weapon accessories in Battlefield 3 because, according to him, some are clear winners while others are rarely used. In light of this, some will have to be nerfed to balance out the game, but at the end of the day it’ll benefit the entire Battlefield 3 experience, he says.
It was on Reddit he shared this news, even going as far as outlining some of the tweaks he’s been working on.
Here’s the full thing:
“I’m working on a retweak of the accessories in the game currently, as I feel the player is limited in choice due to a few accessories being the clear winners in almost all categories,” said Kertz. “While this unfortunately means nerfing those that are over used, the goal here is to focus on improving the under performing and under used attachments. Additionally it is the intention for an unmodified weapon to offer the best balance of Recoil, Accuracy, and Stealth. Right now this is preliminary, I’ve already asked for feedback on different attachments, and there’s several good threads here and on Battlelog that discuss the weapons. Again, I’m not promising this will go live, and I’m not promising there will be an update, I’m looking for feedback and a discussion.”
The forgripâ€™s purpose is to reduce vertical recoil by 34% while giving a -20% penalty to base accuracy while aimed down sight. Generally, it should be used for close quarter situations when firing from the hip would me much more beneficial.
The Bipod is meant for players who want to take the time to set up in a good position and defend said position or objective. It will reduce horizontal and vertical recoil (percentage depending on the weapon) as well as bullet dispersion (again, depending on the weapon and ammo type).
The Suppressorâ€™s main function is to provide stealth (keeping the player from showing up on the minimap when firing as well as reduce sound and visual muzzle signature) as well as provide an additional 25% accuracy bonus when aiming down sight including a 10% reduction in vertical recoil, due to itâ€™s weight. However, the drawback here will be a reduction in minimum and maximum range (not damage) as well as a -50% penalty to base accuracy when firing from the hip.
The Heavy Barrel will allow players to increase their maximum range (not damage) as well as benefit from a 50% bonus to base accuracy when aimed down sight. However, due to the barrelâ€™s weight, it will make firing from the hip -25% less accurate as well as increase the dispersion per shot by 25%.
The Flash Suppressor will give players some of the benefits of the suppressor but without as many penalties. It will only provide players with a reduction in visual muzzle signature as well as a 20& reduction in vertical recoil. The penalty here will be a -20% decrease in base accuracy when firing from the hip.
The Target Pointer will greatly benefit those firing from the hip by providing a 33% increase in base accuracy. On top of this, it will still be able to slightly blind opponents but will also give away the players position more easily.