Mario Galaxy 2 is easily one of Wii’s best titles and it’d only be natural to port the game to 3DS, but although Nintendo tried really hard to make the possibility a reality, it was too difficult
That’s what Super Mario 3D Land game director, Koichi Hayashida told IGN in a recent interview, adding that smalls screen made Mario look like a “speck”.
“When we started developing the game, we displayed Super Mario Galaxy 2 on a small TV monitor and found that Mario looked like a speck and that the game was difficult to play,” said Hayashida. “This led us to look into the camera and terrain types that would be conducive to playing on a portable screen with a relatively large Mario. If we were making a console game, from the very start, we wouldn’t have been thinking about any of those things, and I think the game would have probably been a lot different,” he said.
Hayashida added this time around, he feels as if they’ve made a game in which players will have no worries about the camera.
“In terms of camera movement and player control, I think we were able to make the Galaxy series such that players could play without moving the camera themselves, but this time we went one step further and made it so that anyone can play the game without worrying about the camera.”
The Super Mario 3D Land is out now.
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