Quantum Theory, a game developed by Team Tachyon and published by Tecmo, has seen its status go from being a PS3 exclusive, to surprisingly receiving the multiplatform status late last year.
Many have said the title’s a Gears Of War clone, and to be quite honest, in many ways it is. The only problem here is I’m not sure how good Tecmo’s cloning abilities are, so I downloaded the demo last night just to check out how it’s coming along.
Does the Third Person Shooter (TPS) surprise with new features, stunning visuals and second to none story telling? Or are we stuck with yet another wannabe title that fails to materialize into anything worth our valuable time and attention.
Lets head past the break to find out more.
To have a successful game, most times its story must have some meat to it. Said story doesn’t have to be the best ever written, but at least be engaging enough to keep the gamer interested. This is sadly the first area Quantum Theory fails.
Here’s a summary of the game’s story:
The Tower And All Within
A phenomenon know as the diablosis erupts from an ancient and mysterious tower, mutating everything it touches and threatening to wipe out the surrounding colonies — the last remnants of humanity.
Inside the tower, two factions battle for control: the Nosferatu and the GIIIIskin. They fight even as the tower itself is being transformed by the diablosis.
The lone warrior Syd, enters the tower to destroy it. Within, the mysterious Filema fights to save it. They must work together if either is to reach the top.
Sounds decent on paper, but as you progress, you’ll realize Tecmo didn’t do a great job in meshing the puzzles properly in place. This must be improved before the game’s released.
The controls work fine, I must say. I had no problems in taking cover, changing weapons, flinging my sidekick wildly, hurling her towards the enemy where massive damage awaits their ending lives. Everything worked pretty good I’ll admit.
The game’s visuals are not terrible, but they’re also not the best we’ve seen — you won’t be impressed, neither will you be disappointed. There are a lot of weapons, too, as you get to pick up that of your enemies as you proceed.
Interaction between Syd, the game’s main protagonist and his sidekick Filema is alright but could be much better, and the sound isn’t clear enough to know what’s being narrated half the time.
In the end, it’s just a demo, a very short one at that. The last stage I played saw me fighting a boss with a nasty right hand gunning powerful rounds of lead my way. To defeat it, Filema and Syd had to combine moves, a strategy, it seems, will be harnessed throughout the game.
Quantum Theory’s demo didn’t excite me at all; but maybe the game will. I’ll definitely not purchase it if nothing much changes from now till it comes out. And it’s not that the game itself isn’t good — it has potential, but the execution, thus far, seems very poor.
Publisher: Tecmo Koei
Developer: Team Tachyon
Release Date: November 16, 2010
Platform(s): PS3, Xbox 360
Player(s): 1 (multiplayer TBD)
MSRP: $59.99
Genre(s): 3rd-Person Shooter
ESRB Rating: M – Mature





Nice preview, I knew this would happen. Something just seemed wrong from the get go.
They should have never released a demo
I did not like the demo. It was mediocre at best.
I was tremendously disappointed.
Played it recently and It was just ok to me, nothing special (didn’t even die once).
Yeah, almost didn’t die either…..but the last boss in the demo did me in….then I killed the bastard
Lol
shame, i was soooooooooo excited for this especially since its a gears clone and im a massive gears fan.
but i lost interest in it when they lied to us.
they said its exclusive to the ps3 because its the more powerful system, than they go and make it MP.
fool me once shame on you, fool me twice shame on me.
Yeah, I have a feeling it’ll flop hard
o, thats guaranteed!
shame, 50 bucks says if they stuck as a ps3 exclusive and really pushed the system to its limits this could of been a true gears contender!
shame, ps3 really needed a gears contender too!
oh why do developers have to be sellouts?
what happened to the good old days where people made games for a passion, not for a cash cow!