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Guerrilla Games Talk 3D In Killzone 3

by Ernice Gilbert on August 17th, 2010, under Guerrilla Games, Hot, News, Sony

If you took a survey, and in it asked gamers whether they were interested in 3D gaming, most would say yes. If you, however, asked them whether they were willing to spend thousands to upgrade their television sets for the new technology, most would say no.

So, yes, 3D gaming is indeed in its infancy, but that doesn’t stop us from learning more about the technology and how its implemented in some of our games.

Guerrilla Games producer Steven Ter Heide enlightens us on how one of next year’s most anticipated titles, Killzone 3, will utilize the technology.

“We can’t speak for other developers but for us it was pretty straightforward,” the exec told GamesRadar. “Our content already was fully 3D, as in that the whole world we create already is fully realised in 3D. Everything has depth to it already. On the technology side, we of course have to increase performance in a smart way as we now have to render everything twice, once for each eye. The biggest things we came across were design issues we had not seen before, things like HUD elements or especially the crosshair, where do these ‘live’ on the screen. We have to take depth into account and these unnatural objects now need to feel natural and sit comfortably at the right depth not to become jarring.”

Ter Heide continued, making known that from the onset, they knew Killzone 3 would boast a 3D option, since they’re a part of Sony and had knowledge of the company-wide 3D initiative the hardware giant has been pushing, even before it was made known to the public.

Although the technology will be implemented in the best possible way for the game, Ter Heide acknowledges that there’s still a long way to go before it’s perfected.

“We’re not making special content for 3D,” he admitted, “we’re just enabling what we’ve always done to be viewed in 3D. Its still early days with the technology, even the movies are still getting to grips with what 3D can offer. So I think we will learn to take better advantage of 3D in the future.”

Excellent stuff. The next TV I purchase must boast 3D, since, I suspect, it’ll become ubiquitous in the coming years.


  1. Tue, 17th Aug 2010 at 9:22 am

    Yeah “maybe” my next tv purchase will be 3D capable but for now I’m very satisfied with the performance of my 40 inch 1080p XBR.

  2. Tue, 17th Aug 2010 at 9:24 am

    Ah nice! A 40 inch 1080p XBR is no joke. Any game would look rather sexy in such a set. As for 3D, it’ll take time to take hold. Still too darn expensive.

  3. Wed, 18th Aug 2010 at 4:23 am

    its not exactly what you would call simple.
    you have to render everything twice so that creates a massive strain on the hardware.
    tis why people have been saying KZ3 looks the same as KZ2 when you would be expecting a decent difference.
    ok, its still in alpha stage, but with the games set for 2011 this is starting to look really outdated!
    what i really hope they change though is the level design.
    if thats more open, more varied, add in some new enemy types and than maybe it will be the game everyone expected KZ2 to be!

  4. Wed, 18th Aug 2010 at 6:31 am

    Maybe, but I’m sure it’ll be awesome. Add 3D and what you have is an Epic title.

  5. Wed, 18th Aug 2010 at 7:43 am

    I won’t be upgrading to 3D anytime soon. But i’d like to experience it..

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