If you thought Mass Effect 2 was awesome you were right. The game is one of the highest rated on Metacritic and gamers have express their satisfaction. But if you’re thinking Bioware outdid themselves and won’t be able to innovate any further with the upcoming Mass Effect 3, on that my friend you’re wrong.
They have “tricks” their sleeves.
“We’ve got some tricks up our sleeves. We have new tricks,” Ray Muzyka, CEO/GM BioWare said.
“It’s also flexible, too. A lot of the features in Mass Effect 2 came directly from player feedback, and we totally changed what we were planning to build because of that feedback. So we knew we had to make (Mass Effect 2) awesome, and we’re going to change some of the features and some of the approaches we thought we were going to take from ME1 to ME2.
“We focused a lot more on action, and it really amped the shooter aspects of this game. It’s a stand-alone experience, so you don’t have to play Mass Effect 1. It’s a great shooter. You can play it as a shooter. It’s a deep, rich shooter with a lot of customization options, exploration and story that just make the experience that much richer. But it’s a shooter at its core, and that’s the way the combat unfolds.”
It’s not about bragging however, as Bioware only wants to make its games “better”.
“We are just trying to make our games better. We are humble as a group, and we are still going to refine and endure. It’s going to be highly refined. When you think of it, I think the shooting experience is better. I think we could actually take it from that same difference of improvement in the next one. That’s actually one of the really exciting things.”
“Creating a shooting game is actually a craft like creating an RPG game. That’s now our second shooter so Mass 2 will be like our third. So everytime we do that we get better and better, so I think that’s going to be one of the really exciting stuff.”
Muzyka added “I think people are going to be really surprised at how slick it is.”
Expect it on PS3 Xbox 360 and PC in the near future, maybe late 2011.
Thanks, UGO.
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